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C++ cursor changes to hour glass using WM_SETCURSOR

OK i have a game when person loses ill set a different cursor. i used the setcursro with loadcusor and WM_SETCURSOR. the problem is that my default cursor which i hae set it where i register my window, it changes to hour glass until the person loses than it changes to the cursor i have set it to. i found that when i use the WM_SETCURS开发者_如何转开发OR it changes the default cusor to hour glass until i set it to a different cursor when person loses. im using win32

any idea?


Generally if you're going to change cursors much, you want to do something like:

First we initialize the cursors we'll use:

HCURSOR cursors[3];

cursors[0] = LoadCursor(NULL, IDC_ARROW);    // default cursor
cursors[1] = LoadCursor(NULL, IDC_CROSS);    // other cursor
cursors[2] = LoadCursor(NULL, IDC_WAIT);     // wait cursor

int current_cursor = 0;

When we want to change the cursor we just pick the one we want:

current_cursor = 1;

And our WM_SETCURSOR handler looks something like this:

case WM_SETCURSOR:
    SetCursor(cursors[current_cursor]);
    return TRUE;
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