NSString alloc/init generates 'Redefinition of myStr' error....?
I seem to be generating a lot of questions with this one little iPhone app....
I am attempting to stuff an NSMutableArray with NSStrings, and I am working like this:
...
NSString *myStr = [[NSString alloc] initWithString:@"Jupiter II"];
[txtArray addObject: myStr];
[m开发者_如何转开发yStr release];
NSString *myStr = [[NSString alloc] initWithString:@"Could this be OUR Waffles?"];
// in this second block, the line above generates the error: 'Redefinition of myStr'. Why?
[txtArray addObject: myStr];
[myStr release];
...
The first block generates no errors, but the subsequent blocks (identical save for the content of each string object) all generate the error, 'Redefinition of myStr'. Why?
I know that this is going to be a facepalm, but I just gotta know, and get beyond this!
hanks for any and all assistance!
Kind regards,
Steve O'Sullivan
Just remove NSString* from the second block:
NSString *myStr = [[NSString alloc] initWithString:@"Jupiter II"];
[txtArray addObject: myStr];
[myStr release];
myStr = [[NSString alloc] ...
Each time you write something like NSString *myStr
you declare new variable - and variable names must be different in the same scope. But you can reuse the same variable to store different objects - as you do in the code above
Maybe it was just for the sake of example, but your first three lines of code can be substituted with:
[txtArray addObject:@"Jupiter II"]
Also, creating an array of strings is as simple as:
[NSArray arrayWithObjects:@"Jupiter II",
@"Could this be OUR Waffles",
nil];
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