Can't find the memory leak
I've got a fairly simple app that has the following in the view the program is mostly in:
int currentPageIndex;
NSArray *images;
NSString *nextIm开发者_运维知识库age;
IBOutlet UIImageView *firstPage;
IBOutlet UIButton *bigButton;
In the implementation viewDidLoad, I load the array with a bunch of image file names:
images = [NSArray arrayWithObjects:@"image1.jpg", @"image2.jpg", etc, nil];
[images retain];
Each time the bigButton is tapped, the image changes:
- (IBAction)bigButtonTapped:(id)sender {
currentPageIndex++;
nextImage = [images objectAtIndex:currentPageIndex];
firstPage.image = [UIImage imageNamed:nextImage];
}
Everything works as I want it to, except that I am getting a "Received memory warning. Level=1" in the console with my device plugged in. This warning comes up after every 12 images or so, and eventually it crashes with "EXC_BAD_ACCESS"
I thought this would actually be a good way not to put anything in memory, as there is only one UIImageView on the screen and its image is changed as I need it to be.
It is a very simple app so I'm sure the fix is very simple... any ideas what I might be overlooking? Thanks so much!!
Since you get a memory warning, the problem must be that the images aren't released. However, in the code you show, you're handling the images correctly. So the problem is most likely in a part of the code you're not showing us.
The only minor problem is see, which has been mentioned before, is that the currentPageIndex will eventually point outside of the range of the array. But this will cause a different error.
To avoid going over the size of the Array,
currentPageIndex= 0;
for(currentPageIndex in images){
doStuff;
}
OH!!!!! I THINK I spotted the your problem. Whenever you use UIImage imageNamed to load images all the images stay in memmory even though release reference to it. use the other UIImage method:contentOfFile.
One other thing, make sure your images are optimize for iOS. Use .png when posibible.
dibu2z
I assume Image is a retained property. Try to release it at the beginning of your bigButtonTapped.
Hope it helps.
Could be that you've reached the end of the array and you're trying to access past the end of the array. You could do a
currentPageIndex++;
if ( currentPageIndex < [images count]) {
nextImage = [images objectAtIndex:currentPageIndex];
firstPage.image = [UIImage imageNamed:nextImage];
}
Also could be that the image you listed doesn't exist in the bundle.
There isn't really enough information here to say for sure what your problem is. EXC_BAD_ACCESS generally happens when you try to access an objects that has already been deallocated.
The quickest way to track down the real cause of EXC_BAD_ACCESS is by using the NSZombieEnabled executable argument, and then setting a breakpoint on objc_exception_throw. This will get you a stack trace, and allow you to determine specifically which object you are trying to access.
http://www.cocoadev.com/index.pl?NSZombieEnabled
Using Malloc to debug
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