How do I measure time in C?
I want to开发者_StackOverflow社区 find out for how long (approximately) some block of code executes. Something like this:
startStopwatch();
// do some calculations
stopStopwatch();
printf("%lf", timeMesuredInSeconds);
How?
You can use the clock
method in time.h
Example:
clock_t start = clock();
/*Do something*/
clock_t end = clock();
float seconds = (float)(end - start) / CLOCKS_PER_SEC;
You can use the time.h library, specifically the time and difftime functions:
/* difftime example */
#include <stdio.h>
#include <time.h>
int main ()
{
time_t start,end;
double dif;
time (&start);
// Do some calculation.
time (&end);
dif = difftime (end,start);
printf ("Your calculations took %.2lf seconds to run.\n", dif );
return 0;
}
(Example adapted from the difftime webpage linked above.)
Please note that this method can only give seconds worth of accuracy - time_t
records the seconds since the UNIX epoch (Jan 1st, 1970).
Sometime it's needed to measure astronomical time rather than CPU time (especially this applicable on Linux):
#include <time.h>
double what_time_is_it()
{
struct timespec now;
clock_gettime(CLOCK_REALTIME, &now);
return now.tv_sec + now.tv_nsec*1e-9;
}
int main() {
double time = what_time_is_it();
printf("time taken %.6lf\n", what_time_is_it() - time);
return 0;
}
The standard C library provides the time
function and it is useful if you only need to compare seconds. If you need millisecond precision, though, the most portable way is to call timespec_get
. It can tell time up to nanosecond precision, if the system supports. Calling it, however, takes a bit more effort because it involves a struct. Here's a function that just converts the struct to a simple 64-bit integer.
#include <stdio.h>
#include <inttypes.h>
#include <time.h>
int64_t millis()
{
struct timespec now;
timespec_get(&now, TIME_UTC);
return ((int64_t) now.tv_sec) * 1000 + ((int64_t) now.tv_nsec) / 1000000;
}
int main(void)
{
printf("Unix timestamp with millisecond precision: %" PRId64 "\n", millis());
}
Unlike clock
, this function returns a Unix timestamp so it will correctly account for the time spent in blocking functions, such as sleep
. This is a useful property for benchmarking and implementing delays that take running time into account.
GetTickCount().
#include <windows.h>
void MeasureIt()
{
DWORD dwStartTime = GetTickCount();
DWORD dwElapsed;
DoSomethingThatYouWantToTime();
dwElapsed = GetTickCount() - dwStartTime;
printf("It took %d.%3d seconds to complete\n", dwElapsed/1000, dwElapsed - dwElapsed/1000);
}
I would use the QueryPerformanceCounter and QueryPerformanceFrequency functions of the Windows API. Call the former before and after the block and subtract (current − old) to get the number of "ticks" between the instances. Divide this by the value obtained by the latter function to get the duration in seconds.
For sake of completeness, there is more precise clock counter than GetTickCount()
or clock()
which gives you only 32-bit result that can overflow relatively quickly. It's QueryPerformanceCounter(). QueryPerformanceFrequency()
gets clock frequency which is a divisor for two counters difference. Something like CLOCKS_PER_SEC
in <time.h>.
#include <stdio.h>
#include <windows.h>
int main()
{
LARGE_INTEGER tu_freq, tu_start, tu_end;
__int64 t_ns;
QueryPerformanceFrequency(&tu_freq);
QueryPerformanceCounter(&tu_start);
/* do your stuff */
QueryPerformanceCounter(&tu_end);
t_ns = 1000000000ULL * (tu_end.QuadPart - tu_start.QuadPart) / tu_freq.QuadPart;
printf("dt = %g[s]; (%llu)[ns]\n", t_ns/(double)1e+9, t_ns);
return 0;
}
If you don't need fantastic resolution, you could use GetTickCount(): http://msdn.microsoft.com/en-us/library/ms724408(VS.85).aspx (If it's for something other than your own simple diagnostics, then note that this number can wrap around, so you'll need to handle that with a little arithmetic).
QueryPerformanceCounter is another reasonable option. (It's also described on MSDN)
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