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UIImagePNGRepresentation issues? / Images rotated by 90 degrees

I want to load images from UIImagePickerController, then save the selected photo to my app's document directory.

UIImage *image = [info objectForKey:UI开发者_运维技巧ImagePickerControllerOriginalImage];
NSData *data1 = UIImagePNGRepresentation(image);

NSString *fileName = "1.png";
NSString *path = //get Document path, then add fileName
BOOL succ = [data1 writeToFile:path atomically:YES];

but after I save the image to my document, I found that, the image was rotated 90 degree, then I change the method UIImagePNGRepresentation to UIImageJPEGRepresentation, this time it's fine, anyone know what's the problem?


I had the same problem and just figured out the reason: starting with iOS 4.0 when the camera takes a photo it does not rotate it before saving, it simply sets a rotation flag in the EXIF data of the JPEG.

If you save a UIImage as a JPEG, it will set the rotation flag.

PNGs do not support a rotation flag, so if you save a UIImage as a PNG, it will be rotated incorrectly and not have a flag set to fix it. So if you want PNGs you must rotate them yourself.

I would call this a bug in the PNG saving function but that's just an opinion (they should at least warn you about this).


Please try this.

func rotateImage(image: UIImage) -> UIImage? {
    if image.imageOrientation == UIImage.Orientation.up {
        return image /// already upright, no need for changes
    }
    UIGraphicsBeginImageContext(image.size)
    image.draw(in: CGRect(origin: CGPoint.zero, size: image.size))
    let copy = UIGraphicsGetImageFromCurrentImageContext()
    UIGraphicsEndImageContext()
    return copy
}

Happy coding :)


I solve this issue with the following code.

- (UIImage *)scaleAndRotateImage:(UIImage *)image
{
    int kMaxResolution = 640; 

    CGImageRef imgRef = image.CGImage;

    CGFloat width = CGImageGetWidth(imgRef);
    CGFloat height = CGImageGetHeight(imgRef);

    CGAffineTransform transform = CGAffineTransformIdentity;
    CGRect bounds = CGRectMake(0, 0, width, height);
    if (width > kMaxResolution || height > kMaxResolution) {
        CGFloat ratio = width/height;
        if (ratio > 1) {
            bounds.size.width = kMaxResolution;
            bounds.size.height = bounds.size.width / ratio;
        }
        else {
            bounds.size.height = kMaxResolution;
            bounds.size.width = bounds.size.height * ratio;
        }
    }

    CGFloat scaleRatio = bounds.size.width / width;
    CGSize imageSize = CGSizeMake(CGImageGetWidth(imgRef), CGImageGetHeight(imgRef));
    CGFloat boundHeight;
    UIImageOrientation orient = image.imageOrientation;
    switch(orient) {

        case UIImageOrientationUp: //EXIF = 1
            transform = CGAffineTransformIdentity;
            break;

        case UIImageOrientationUpMirrored: //EXIF = 2
            transform = CGAffineTransformMakeTranslation(imageSize.width, 0.0);
            transform = CGAffineTransformScale(transform, -1.0, 1.0);
            break;

        case UIImageOrientationDown: //EXIF = 3
            transform = CGAffineTransformMakeTranslation(imageSize.width, imageSize.height);
            transform = CGAffineTransformRotate(transform, M_PI);
            break;

        case UIImageOrientationDownMirrored: //EXIF = 4
            transform = CGAffineTransformMakeTranslation(0.0, imageSize.height);
            transform = CGAffineTransformScale(transform, 1.0, -1.0);
            break;

        case UIImageOrientationLeftMirrored: //EXIF = 5
            boundHeight = bounds.size.height;
            bounds.size.height = bounds.size.width;
            bounds.size.width = boundHeight;
            transform = CGAffineTransformMakeTranslation(imageSize.height, imageSize.width);
            transform = CGAffineTransformScale(transform, -1.0, 1.0);
            transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
            break;

        case UIImageOrientationLeft: //EXIF = 6
            boundHeight = bounds.size.height;
            bounds.size.height = bounds.size.width;
            bounds.size.width = boundHeight;
            transform = CGAffineTransformMakeTranslation(0.0, imageSize.width);
            transform = CGAffineTransformRotate(transform, 3.0 * M_PI / 2.0);
            break;

        case UIImageOrientationRightMirrored: //EXIF = 7
            boundHeight = bounds.size.height;
            bounds.size.height = bounds.size.width;
            bounds.size.width = boundHeight;
            transform = CGAffineTransformMakeScale(-1.0, 1.0);
            transform = CGAffineTransformRotate(transform, M_PI / 2.0);
            break;

        case UIImageOrientationRight: //EXIF = 8
            boundHeight = bounds.size.height;
            bounds.size.height = bounds.size.width;
            bounds.size.width = boundHeight;
            transform = CGAffineTransformMakeTranslation(imageSize.height, 0.0);
            transform = CGAffineTransformRotate(transform, M_PI / 2.0);
            break;

        default:
            [NSException raise:NSInternalInconsistencyException format:@"Invalid image orientation"];

    }

    UIGraphicsBeginImageContext(bounds.size);

    CGContextRef context = UIGraphicsGetCurrentContext();

    if (orient == UIImageOrientationRight || orient == UIImageOrientationLeft) {
        CGContextScaleCTM(context, -scaleRatio, scaleRatio);
        CGContextTranslateCTM(context, -height, 0);
    }
    else {
        CGContextScaleCTM(context, scaleRatio, -scaleRatio);
        CGContextTranslateCTM(context, 0, -height);
    }

    CGContextConcatCTM(context, transform);

    CGContextDrawImage(UIGraphicsGetCurrentContext(), CGRectMake(0, 0, width, height), imgRef);
    UIImage *imageCopy = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return imageCopy;
}


The following swift function resolves the problem.

func rotateImage(image: UIImage) -> UIImage? {
        if (image.imageOrientation == UIImage.Orientation.up ) {
            return image
        }
        UIGraphicsBeginImageContext(image.size)
        image.draw(in: CGRect(origin: CGPoint.zero, size: image.size))
        let copy = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return copy
    }

Yup it is that simple, just because the drawInRect function will take image orientation in consideration.


I have created this UIImage extension to fix this problem with UIImagePNGRepresentation, based on this response. So I propose to use this class func UIImage.PNGRepresentation(img: UIImage) instead of UIKit func UIImagePNGRepresentation.

Swift 3 code :

//  MyUIImage.swift
//  MyEasyMovie-Public-App
//
//  Created by Ahmed Zahraz on 19/12/2016.
//  Copyright © 2016 AhmedZahraz. All rights reserved.    

import Foundation
import UIKit

extension UIImage {


    public class func PNGRepresentation(_ img: UIImage) -> Data? {
        // No-op if the orientation is already correct
        if (img.imageOrientation == UIImageOrientation.up) {
            return UIImagePNGRepresentation(img);
        }
        // We need to calculate the proper transformation to make the image upright.
        // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.
        var transform:CGAffineTransform = CGAffineTransform.identity

        if (img.imageOrientation == UIImageOrientation.down
            || img.imageOrientation == UIImageOrientation.downMirrored) {

            transform = transform.translatedBy(x: img.size.width, y: img.size.height)
            transform = transform.rotated(by: CGFloat(M_PI))
        }

        if (img.imageOrientation == UIImageOrientation.left
            || img.imageOrientation == UIImageOrientation.leftMirrored) {

            transform = transform.translatedBy(x: img.size.width, y: 0)
            transform = transform.rotated(by: CGFloat(M_PI_2))
        }

        if (img.imageOrientation == UIImageOrientation.right
            || img.imageOrientation == UIImageOrientation.rightMirrored) {

            transform = transform.translatedBy(x: 0, y: img.size.height);
            transform = transform.rotated(by: CGFloat(-M_PI_2));
        }

        if (img.imageOrientation == UIImageOrientation.upMirrored
            || img.imageOrientation == UIImageOrientation.downMirrored) {

            transform = transform.translatedBy(x: img.size.width, y: 0)
            transform = transform.scaledBy(x: -1, y: 1)
        }

        if (img.imageOrientation == UIImageOrientation.leftMirrored
            || img.imageOrientation == UIImageOrientation.rightMirrored) {

            transform = transform.translatedBy(x: img.size.height, y: 0);
            transform = transform.scaledBy(x: -1, y: 1);
        }


        // Now we draw the underlying CGImage into a new context, applying the transform
        // calculated above.
        let ctx:CGContext = CGContext(data: nil, width: Int(img.size.width), height: Int(img.size.height),
                                      bitsPerComponent: img.cgImage!.bitsPerComponent, bytesPerRow: 0,
                                      space: img.cgImage!.colorSpace!,
                                      bitmapInfo: img.cgImage!.bitmapInfo.rawValue)!

        ctx.concatenate(transform)


        if (img.imageOrientation == UIImageOrientation.left
            || img.imageOrientation == UIImageOrientation.leftMirrored
            || img.imageOrientation == UIImageOrientation.right
            || img.imageOrientation == UIImageOrientation.rightMirrored
            ) {


            ctx.draw(img.cgImage!, in: CGRect(x:0,y:0,width:img.size.height,height:img.size.width))

        } else {
            ctx.draw(img.cgImage!, in: CGRect(x:0,y:0,width:img.size.width,height:img.size.height))
        }


        // And now we just create a new UIImage from the drawing context
        let cgimg:CGImage = ctx.makeImage()!
        let imgEnd:UIImage = UIImage(cgImage: cgimg)

        return UIImagePNGRepresentation(imgEnd)
    }

}


Stefan's answer updated for Swift 4:

func rotateImage(image: UIImage) -> UIImage {
        if (image.imageOrientation == UIImage.Orientation.up) {
            return image
        }
        UIGraphicsBeginImageContext(image.size)
        image.draw(in: CGRect(origin: .zero, size: image.size))
        let copy = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()

        return copy!
    }

And then:

var originalImage = yourImage.image!
image = rotateImage(image: originalImage)
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