Passing variable arguments to another function that accepts a variable argument list
So I have 2 functions that both have similar arguments
void example(int a, int b, ...);
void exampleB(int b, ...);
Now example
开发者_如何学Python calls exampleB
, but how can I pass along the variables in the variable argument list without modifying exampleB
(as this is already used elsewhere too).
You can't do it directly; you have to create a function that takes a va_list
:
#include <stdarg.h>
static void exampleV(int b, va_list args);
void exampleA(int a, int b, ...) // Renamed for consistency
{
va_list args;
do_something(a); // Use argument a somehow
va_start(args, b);
exampleV(b, args);
va_end(args);
}
void exampleB(int b, ...)
{
va_list args;
va_start(args, b);
exampleV(b, args);
va_end(args);
}
static void exampleV(int b, va_list args)
{
...whatever you planned to have exampleB do...
...except it calls neither va_start nor va_end...
}
Maybe throwin a rock in a pond here, but it seems to work pretty OK with C++11 variadic templates:
#include <stdio.h>
template<typename... Args> void test(const char * f, Args... args) {
printf(f, args...);
}
int main()
{
int a = 2;
test("%s\n", "test");
test("%s %d %d %p\n", "second test", 2, a, &a);
}
At the very least, it works with g++
.
you should create versions of these functions which take a va_list, and pass those. Look at vprintf
as an example:
int vprintf ( const char * format, va_list arg );
I also wanted to wrap printf and found a helpful answer here:
How to pass variable number of arguments to printf/sprintf
I was not at all interested in performance (I'm sure this piece of code can be improved in a number of ways, feel free to do so :) ), this is for general debugprinting only so I did this:
//Helper function
std::string osprintf(const char *fmt, ...)
{
va_list args;
char buf[1000];
va_start(args, fmt);
vsnprintf(buf, sizeof(buf), fmt, args );
va_end(args);
return buf;
}
which I then can use like this
Point2d p;
cout << osprintf("Point2d: (%3i, %3i)", p.x, p.y);
instead of for example:
cout << "Point2d: ( " << setw(3) << p.x << ", " << p.y << " )";
The c++ ostreams are beautiful in some aspects, but practically the become horrific if you want to print something like this with some small strings such as parenthesis, colons and commas inserted between the numbers.
A possible way is to use #define:
#define exampleB(int b, ...) example(0, b, __VA_ARGS__)
It might not be exactly the same situation as described here, but if you were to define a wrapper for a string format function (e.g. logger):
void logger(const char *name, const char *format, ...);
void wrapper(const char *format, ...);
when you implement a wrapper
that calls logger
, we can just create a string first with vasprintf and then pass it to logger
.
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
static void wrapper(const char *format, ...)
{
char *string;
va_list args;
va_start(args, format);
// variadic printf with allocated string. must free()
vasprintf(&string, format, args);
logger("wrapper", "%s", string);
free(string);
va_end(args);
}
Not the cleanest, but works. Try this when you must avoid using macro functions.
Incidentally, many C implementations have an internal v?printf variation which IMHO should have been part of the C standard. The exact details vary, but a typical implementation will accept a struct containing a character-output function pointer and information saying what's supposed to happen. This allows printf, sprintf, and fprintf to all use the same 'core' mechanism. For example, vsprintf might be something like:
void s_out(PRINTF_INFO *p_inf, char ch)
{
(*(p_inf->destptr)++) = ch;
p_inf->result++;
}
int vsprintf(char *dest, const char *fmt, va_list args)
{
PRINTF_INFO p_inf;
p_inf.destptr = dest;
p_inf.result = 0;
p_inf.func = s_out;
core_printf(&p_inf,fmt,args);
}
The core_printf function then calls p_inf->func for each character to be output; the output function can then send the characters to the console, a file, a string, or something else. If one's implementation exposes the core_printf function (and whatever setup mechanism it uses) one can extend it with all sorts of variations.
Based on the comment that you're wrapping vsprintf
, and that this is tagged as C++ I'd suggest not trying to do this, but change up your interface to use C++ iostreams instead. They have advantages over the print
line of functions, such as type safety and being able to print items that printf
wouldn't be able to handle. Some rework now could save a significant amount of pain in the future.
Using GNU C extensions:
int FIRST_FUNC(...){
__builtin_return(
__builtin_apply(
(void(*)())SECOND_FUNC, __builtin_apply_args(), 100));
}
Also clones return value with _builtin_return
.
Using the new C++0x standard, you may be able to get this done using variadic templates or even convert that old code to the new template syntax without breaking anything.
This is the only way to do it.. and the best way to do it too..
static BOOL(__cdecl *OriginalVarArgsFunction)(BYTE variable1, char* format, ...)(0x12345678); //TODO: change address lolz
BOOL __cdecl HookedVarArgsFunction(BYTE variable1, char* format, ...)
{
BOOL res;
va_list vl;
va_start(vl, format);
// Get variable arguments count from disasm. -2 because of existing 'format', 'variable1'
uint32_t argCount = *((uint8_t*)_ReturnAddress() + 2) / sizeof(void*) - 2;
printf("arg count = %d\n", argCount);
// ((int( __cdecl* )(const char*, ...))&oldCode)(fmt, ...);
__asm
{
mov eax, argCount
test eax, eax
je noLoop
mov edx, vl
loop1 :
push dword ptr[edx + eax * 4 - 4]
sub eax, 1
jnz loop1
noLoop :
push format
push variable1
//lea eax, [oldCode] // oldCode - original function pointer
mov eax, OriginalVarArgsFunction
call eax
mov res, eax
mov eax, argCount
lea eax, [eax * 4 + 8] //+8 because 2 parameters (format and variable1)
add esp, eax
}
return res;
}
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