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Javascript function for trilinear interpolation

All,

I THINK that I'm looking for a function for Trilinear interpolation.

Here's the details:

I have a three dimensional dataset:

  • Dimension 1 varies from 0 to 100 in increments of 5
  • Dimension 2 varies from 0 to 100 in increments of 5
  • Dimension 3 varies from 0 to 1 in increments of 0.1

So, I have 4851 total values (21 x 21 x 11).

If I need to find the value for (10, 25, 0.3) - that's easy - I can just look it up in the 3-dimensional array.

But, I need to be able to come up with the best approximation, given dimensional values of (17,开发者_C百科48,0.73), for example.

So, I think that what I'm looking for is a trilinear interpolation (although I'd definitely appreciate any suggestions for a better method, or a hint that I'm on the wrong topic altogether...)

A quick google search turns up this formula:

Vxyz = 
V000(1-x)(1-y)(1-z) +
V100x(1-y)(1-z) +
V010(1-x)y(1-z) +
V001(1-x)(1-y)z +
V101x(1-y)z +
V011(1-x)yz +
V110xy(1-z) +
V111xyz 

Which looks like what I'm looking for, but I'm not sure what x, y, and z represent. If I had to guess, x is a ratio - the distance of my "target" first dimension value from the nearest two values I have, y is the ratio for the second dimension, and z is the ratio for the third dimension.

Of course, since I don't really know what I'm talking about, I wouldn't know if this is right or wrong.

So, ideally, I'd like a bit of Javascript or pseudo-code that shows exactly how to accomplish this.

Many thanks in advance!


The code you are looking at is trying to do a weighted average of the 8 points of the cube with vertices that are in your dataset, and which encloses the point you are trying to find a value for.

For a point p

// Find the x, y and z values of the 
// 8 vertices of the cube that surrounds the point
x0 = Math.floor(p.x / 5);
x1 = Math.floor(p.x / 5) + 1;

y0 = Math.floor(p.y / 5);
y1 = Math.floor(p.y / 5) + 1;

z0 = Math.floor(p.z / .1);
z1 = Math.floor(p.z / .1) + 1;

// Look up the values of the 8 points surrounding the cube
p000 = dataset[x0][y0][z0];
p001 = dataset[x0][y0][z1];
// ...

// Find the weights for each dimension
x = (x - x0) / 5;
y = (y - y0) / 5;
z = (z - z0) / .1;

// Compute the guess using the method you found
// ...
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