buttons inside mc affecting the code
I have a movieClip with two buttons inside.
The problem is that when the mouse is over these two buttons, the code that manages the movieClip stop开发者_如何学运维s working, as if the mouse is not over the MC (the buttons are children of the MC, shouldn't it work regardless?).
Could you please share some advice? Thanks
/*mc follows mouse. I can't click btns because when mouse rollover btns the mc moves*/
function showImgOptions (e:Event):void{
if (mc.hitTestPoint(mouseX,mouseY,false)){
mc.y = mc.y;
mc.x = mc.x;
}else{
var delayX:int = mc.x - mouseX;
var delayY:int = mc.y - mouseY;
mc.x -= delayX / 6;
mc.y -= delayY/6;
}
}
mc.btn1.addEventListener (MouseEvent.CLICK, closeClick);
mc.btn2.addEventListener (MouseEvent.CLICK, zoomClick);
function closeClick (e:MouseEvent):void{}
function zoomClick (e:MouseEvent):void{}
stage.addEventListener (Event.ENTER_FRAME, showImgOptions);
addChild (mc);
Changed the code to:
var mc:menuMC = new menuMC();
addChild(mc);
var p:Point = mc.localToGlobal(new Point(mc.mouseX,mc.mouseY));
/*mc follows mouse. I can't click btns because when mouse rollover btns the mc moves*/
function showImgOptions (e:Event):void
{
if (! mc.hitTestPoint(p.x,p.y,false))
{
mc.y = mc.y;
mc.x = mc.x;
}else{
//move mc towards mc.parent's mouseX and mouseY
var delayX:int = mc.x - mouseX;
var delayY:int = mc.y - mouseY;
mc.x -= delayX / 6;
mc.y-=delayY/6;
}
}
mc.btn1.addEventListener (MouseEvent.CLICK, closeClick);
mc.btn2.addEventListener (MouseEvent.CLICK, zoomClick);
function closeClick (e:MouseEvent):void
{
}
function zoomClick (e:MouseEvent):void
{
}
stage.addEventListener (Event.ENTER_FRAME, showImgOptions);
And now I get this error:
TypeError: Error #1010: A term is undefined and has no properties.
Here you can download an FLA. Test it and try to click on the buttons 1 and 2, inside the MC following the mouse
hitTestPoint expects stage coordinates:
The x and y parameters specify a point in the coordinate space of the Stage, not the display object container that contains the display object (unless that display object container is the Stage).
Use localToGlobal
to get the stage coordinates:
var p:Point = mc.localToGlobal(new Point(mc.mouseX, mc.mouseY));
if(!mc.hitTestPoint(p.x, p.y,false))
{
//move mc towards mc.parent's mouseX and mouseY
}
Solved it!!
Changed the code. I don't know if this helps anybody, but I hope so. Thanks to you all.
stage.addEventListener(Event.ENTER_FRAME, moveMC);
var mc:menuMC = new menuMC();
addChild(mc);
function moveMC(e:Event):void {
if (mc.hitTestObject(big_mc)) {
mc.visible = true;
} else {
mc.visible = false;
}
if (mc.hitTestPoint(mouseX,mouseY,false)) {
mc.y = mc.y;
mc.x = mc.x;
} else {
var delayX:int = mc.x - mouseX;
var delayY:int = mc.y - mouseY;
mc.x -= delayX / 6;
mc.y-=delayY/6;
}
}
mc.btn1.addEventListener(MouseEvent.CLICK, onBtn1);
mc.btn2.addEventListener(MouseEvent.CLICK, onBtn2);
function onBtn1(e:MouseEvent):void {
trace("do something");
}
function onBtn2(e:MouseEvent):void {
trace("do something else");
}
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