Math methods in the not managed DirectX
I am c开发者_如何学Curious if there are defined some math methods in not managed DX such as RotationAxis in the managed one (converts a pair of angle and vetor to a quatenion - http://msdn.microsoft.com/en-us/library/bb281652(v=VS.85).aspx).
I have realized that in managed DX You can use a lot of predefined math methods, but is it true at not managed directx also?
Okay, i know it is not difficult to implement such algorithms, but it would be good to use predefined ones.
And how can I use math methods? I could not find anithing in SDK doc or google :(
Sorr my for "english", and my noobinity :)
They're located in the D3DX library, included in the SDK. Just include <d3dx9.h>
and don't forget to add D3dx9.lib
to the linker dependencies.
Math functions (look for D3DXQuaternion*, such as D3DXQuaternionRotationAxis which should be the function you're looking for)
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