Can anyone help me to correct my writing of this procedure and run this program?
Description:Play music directly to PC's Internal Speaker
I'm new to programming, with two months autodidact of C Programming. Can anyone help me to correct my writing of this procedure and run this program?
#include<stdio.h>
#include<conio.h>
#include<time.h>
#include<windows.h>
int CursoR(int CRx,int CRy){
COORD CursorPosition;
CursorPosition.X=CRx;
CursorPosition.Y=CRy;
return SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),CursorPosition);
}
int __CursoR(int CRx,BOOL Bool){
CONSOLE_CURSOR_INFO CursorInfo;
CursorInfo.bVisible = Bool;
CursorInfo.dwSize = CRx;
return SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &CursorInfo);
}
int LayouT(int LYx,int LYy){
COORD Size;
Size.X = LYx;
Size.Y = LYy;
return SetConsoleScreenBufferSize开发者_StackOverflow社区(GetStdHandle(STD_OUTPUT_HANDLE), Size);
}
int _ColoR(int Clr){
return SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),Clr);
}
int CLS(){
int max=9999,max1=9999;
for(auto int C=0;C<=max;C++){
for(auto int C1=0;C1<=max1;C1++){
CursoR(C1,C);printf(" ");
if(CursoR(C1,C)==0){ max1=C1-1; }
}
C1=0;
if(CursoR(C1,C)==0){
CursoR(0,0);puts(" ");break; }
}
return 0;
}
struct tm *local(){
time_t t;
t = time(NULL);
return localtime(&t);
}
const char MDay[][12]={"January","February","March","April","May","June","July","August","September","October","November","December"};
const char Day[][12]={"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"};
int Md=local()->tm_mon;
int Dy=local()->tm_wday;
FILE *srcF;
void Display(){
{
_ColoR(0x88+0x0256);
CursoR(54,5);
printf("",fputchar(14));
_ColoR(0x88+0x0253);
}
printf("\n ");
for(int e=0;e<108;e++)printf("",fputchar(220));
printf("\n\n\n ");
for(e=0;e<108;e++)printf("",fputchar(220));
printf("\n ============================================================================================================\n");
_ColoR(0x88+0x0256);
printf(" 1 2 3 4 5 6 7 1 2 3 4 5 6 7 1 2 3 4 5 6 7");
_ColoR(0x88+0x0253);
printf("\n ============================================================================================================\n");
for(e=0;e<13;e++)
{
if(e!=12)_ColoR(0x88+0x0253);
printf(" ");_ColoR(0x88+0x0213);
printf("º");
for(int e0=0;e0<21;e0++)printf("º ");
printf("ºº\n");
}
printf(" ");
for(e=0;e<108;e++)printf("",fputchar(223));
for(e=11;e<19;e++)
{
for(int e0=1;e0<108;e0+=15){
CursoR(e0,e);printf("ººº");
}
}
{
CursoR(37,23);
printf(".SoftEng2010.Copyright (c) 2019-2020.");
}
}
void NoteSaveText(){
fprintf(srcF,"Note: You have previous pattern that was yet kept by other name. you can save it now to avoid overwrite by next changes\n");
fprintf(srcF,"Copy all melody key at the bellow and then paste in the BeepMusic boxes to make a melody.\n");
fprintf(srcF,"Or you can close it to create a new melody key:\n\n");
fprintf(srcF,"Last created: %d:%d:%d / %s, %s %d, %d\n\n",local()->tm_hour,local()->tm_min,local()->tm_sec,Day[Dy],MDay[Md],local()->tm_mday,local()->tm_year+1900);
fprintf(srcF,"\n\n ...MELODY KEY>>>> \n\n\n");
}
void LetsPlay(){
if(!(rename("BeepMusic.SE0","BeepMusic.txt"))){
system("BeepMusic.txt");
rename("BeepMusic.txt","BeepMusic.SE0");
}
srcF=fopen("BeepMusic.SE0","w+");
NoteSaveText();
char Tone;
int Oktaf=0,C,B,R=0,H=0,h=0,L=100,n=0;
int e,Clr=0x0020,Clr0=0x01;
Display();
CursoR(1,0);puts("If you finished play it, press Esc to close & save all a melody key");
do{
n++;
CursoR(53,24);Tone=getche();
if((fputchar(27))!=(fputchar(Tone)))fprintf(srcF,"%c",Tone);
if(n%70==0)fprintf(srcF,"\n");
Tone=tolower(Tone);
if(Tone<='9' && Tone>='0')
{
Oktaf=-1;
for(char ch='0';ch<=Tone;ch++)Oktaf++;
Oktaf=Oktaf*1000;
}
if(Tone=='l')
{
CursoR(53,24);Tone=getche();
L=-70;
for(char ch='0';ch<=Tone;ch++)L+=40;
if(Tone=='0')L=100;
}
if((fputchar(27))==(fputchar(Tone))){
fclose(srcF);
exit(0);
}
if(Tone=='-')
{
h++;
if(h%2!=0)
{ H=25; CursoR(103,6); printf("::1/2"); }
else
{ H=0; CursoR(103,6); printf("::1 "); }
}
_ColoR(0x88+0x0253);
switch(Tone)
{
case 'q':
C=5,B=40;
break;
case 'w':
C=10,B=80;
break;
case 'e':
C=15,B=110;
break;
case 'r':
C=20,B=140;
break;
case 't':
C=25,B=170;
break;
case 'y':
C=30,B=230;
break;
case 'u':
C=35,B=280;
break;
//////////////
case 'a':
C=40,B=300;
break;
case 's':
C=45,B=350;
break;
case 'd':
C=50,B=400;
break;
case 'f':
C=55,B=450;
break;
case 'g':
C=60,B=500;
break;
case 'h':
C=65,B=550;
break;
case 'j':
C=70,B=600;
break;
//////////////
case 'z':
C=75,B=700;
break;
case 'x':
C=80,B=750;
break;
case 'c':
C=85,B=800;
break;
case 'v':
C=90,B=850;
break;
case 'b':
C=95,B=900;
break;
case 'n':
C=100,B=950;
break;
case 'm':
C=105,B=1000;
break;
}
{
_ColoR((Clr0++)+(Clr+=0x0001));
CursoR(C,20);printf(" ");
Beep(B+Oktaf+H,L);
_ColoR(0x88+0x0213);
CursoR(C,20);printf(" ");
}
if(R==5)R=0;
_ColoR((Clr0++)+(Clr+=0x0001));
for(e=0+(R++);e<105+R;e+=5){
CursoR(e,0);printf(" ",fputchar(14));
CursoR(0,0);printf(" ");
}
{
CursoR(106,1);printf(" ");
_ColoR(0x88+0x0256);
}
CursoR(52,6);printf("%d Hz ",B+Oktaf+H);
CursoR(2,6);printf("%d/9::",Oktaf/1000);
CursoR(2,3);printf("Tempo: %d/330 ",L);
}while(1);
}
int main(void)
{
SetConsoleTitle("BeepMusic.SoftEng 2010.");
_ColoR(0x88+0x0253);
for(int n=1;n<=20;n++){
Sleep(60);
MoveWindow(GetForegroundWindow(),180,200,900,15*n,1);
}
LayouT(110,25);
CLS();
__CursoR(1,FALSE);
if(WINVER >= 0x0400 && system("cls")==0){
LetsPlay();
return 0x00;
}
else{
MoveWindow(GetForegroundWindow(),0,0,0,0,1);
MessageBox(GetForegroundWindow(), "Sorry, !!! ONLY NEWEST WINDOWS VERSION !!! ","BeepMusic",MB_ICONSTOP);
return 0x01;
}
return 0;
}
/*
int __LayouT(int LYx,int LYy){
_CONSOLE_SCREEN_BUFFER_INFO inFo;
inFo.dwCursorPosition.X=40;
inFo.dwCursorPosition.Y=40;
inFo.dwMaximumWindowSize.X=200;
inFo.dwMaximumWindowSize.Y=300;
inFo.dwSize.X=60;
inFo.dwSize.Y=60;
inFo.srWindow.Bottom=500;
inFo.srWindow.Left=100;
inFo.srWindow.Right=400;
inFo.srWindow.Top=100;
inFo.wAttributes=BACKGROUND_GREEN+FOREGROUND_BLUE;
return GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),&inFo);
}
*/
It would help if you told us what problem you are having with it.
I've noticed that the Beep()
function isn't defined anywhere. I imigine that it was, one one time, defined in the conio.h file, but Microsoft dropped it during the transition to Windows.
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