How should I construct an NSDictionary with multiple keys?
I have a situation where I want to map a pair of objects to a dictionary of information. I'd开发者_运维技巧 like to avoid creating an NSDictionary of NSDictionaries of NSDictionaries since that's simply confusing and difficult to maintain.
For instance if I have two classes, Foo and Bar, I want {Foo, Bar} -> {NSDictionary}
Are there other options than just making a custom class (just to be used as the dictionary key) based on the two types in question? Maybe something akin to STL's pair type that I just don't know about?
Like you said, you can create a Pair class:
//Pair.h
@interface Pair : NSOpject <NSCopying> {
id<NSCopying> left;
id<NSCopying> right;
}
@property (nonatomic, readonly) id<NSCopying> left;
@property (nonatomic, readonly) id<NSCopying> right;
+ (id) pairWithLeft:(id<NSCopying>)l right:(id<NSCopying>)r;
- (id) initWithLeft:(id<NSCopying>)l right:(id<NSCopying>)r;
@end
//Pair.m
#import "Pair.h"
@implementation Pair
@synthesize left, right;
+ (id) pairWithLeft:(id<NSCopying>)l right:(id<NSCopying>)r {
return [[[[self class] alloc] initWithLeft:l right:r] autorelease];
}
- (id) initWithLeft:(id<NSCopying>)l right:(id<NSCopying>)r {
if (self = [super init]) {
left = [l copy];
right = [r copy];
}
return self;
}
- (void) finalize {
[left release], left = nil;
[right release], right = nil;
[super finalize];
}
- (void) dealloc {
[left release], left = nil;
[right release], right = nil;
[super dealloc];
}
- (id) copyWithZone:(NSZone *)zone {
Pair * copy = [[[self class] alloc] initWithLeft:[self left] right:[self right]];
return copy;
}
- (BOOL) isEqual:(id)other {
if ([other isKindOfClass:[Pair class]] == NO) { return NO; }
return ([[self left] isEqual:[other left]] && [[self right] isEqual:[other right]]);
}
- (NSUInteger) hash {
//perhaps not "hashish" enough, but probably good enough
return [[self left] hash] + [[self right] hash];
}
@end
Edit:
Some notes on creating objects that can be keys:
- They have to conform to the
NSCopying
protocol, since we don't want the key to change out from underneath us. - Since the Pair itself is copied, I make sure the objects in the pair are also copied.
- Keys have to implement
isEqual:
. I implement thehash
method for good measure, but it's probably not necessary.
You could try NSMapTable, then your key can be pretty much anything, perhaps a pointer to a structure if you want.
(Addendum to the comments below: NSMapTable was once not on iOS, but is available as of iOS 6.)
Is using something to the effect of
[NSString stringWithFormat:@"%@ %@", [obj1 key_as_string], [oj2 key_as_string]]
no good for you, where key_as_string is part of your object class? i.e. make a key from a string.
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