Can this code be refactored by using the reactive framework?
copy paste the following code in new C# console app.
class Program
{
static void Main(string[] args)
{
var enumerator = new QueuedEnumerator<long>();
var listenerWaitHandle = Listener(enumerator);
Publisher(enumerator);
listenerWaitHandle.WaitOne();
}
private static AutoResetEvent Listener(IEnumerator<long> items)
{
var @event = new AutoResetEvent(false);
ThreadPool.QueueUserWorkItem((o) =>
{
while (items.MoveNext())
{
Console.WriteLine("Received : " + items.Current);
Thread.Sleep(2 * 1000);
}
(o as AutoResetEvent).Set();
}, @event);
return @event;
}
private static void Publisher(QueuedEnumerator<long> enumerator)
{
for (int i = 0; i < 10; i++)
{
enumerator.Set(i);
Console.WriteLine("Sended : " + i);
Thread.Sleep(1 * 1000);
}
enumerator.Finish();
}
class QueuedEnumerator<T> : IEnumerator<T>
{
private Queue _internal = Queue.Synchronized(new Queue());
private T _current;
private bool _finished;
private AutoResetEvent _setted = new AutoResetEvent(false);
public开发者_如何学编程 void Finish()
{
_finished = true;
_setted.Set();
}
public void Set(T item)
{
if (_internal.Count > 3)
{
Console.WriteLine("I'm full, give the listener some slack !");
Thread.Sleep(3 * 1000);
Set(item);
}
else
{
_internal.Enqueue(item);
_setted.Set();
}
}
public T Current
{
get { return _current; }
}
public void Dispose()
{
}
object System.Collections.IEnumerator.Current
{
get { return _current; }
}
public bool MoveNext()
{
if (_finished && _internal.Count == 0)
return false;
else if (_internal.Count > 0)
{
_current = (T)_internal.Dequeue();
return true;
}
else
{
_setted.WaitOne();
return MoveNext();
}
}
public void Reset()
{
}
}
}
2 threads (A,B)
A thread can provide one instance at a time and calls the Set method B thread wants to receive a sequence of instances (provided by thread A)
So literally transforming an Add(item), Add(item), .. to a IEnumerable between different threads
Other solutions also welcome of course!
Sure - this code might not be the best way to do it, but here was my initial stab at it:
Subject<Item> toAddObservable;
ListObservable<Item> buffer;
void Init()
{
// Subjects are an IObservable we can trigger by-hand, they're the
// mutable variables of Rx
toAddObservable = new Subject(Scheduler.TaskPool);
// ListObservable will hold all our items until someone asks for them
// It will yield exactly *one* item, but only when toAddObservable
// is completed.
buffer = new ListObservable<Item>(toAddObservable);
}
void Add(Item to_add)
{
lock (this) {
// Subjects themselves are thread-safe, but we still need the lock
// to protect against the reset in FetchResults
ToAddOnAnotherThread.OnNext(to_add);
}
}
IEnumerable<Item> FetchResults()
{
IEnumerable<Item> ret = null;
buffer.Subscribe(x => ret = x);
lock (this) {
toAddObservable.OnCompleted();
Init(); // Recreate everything
}
return ret;
}
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