How to resolve CVT1100 in Visual Studio 2010 Ultimate?
I'm working on a medium-sized project which uses qmake to generate Visual Studio 2005 project files. I'm trying to get it built under Visual Studio 2010 Ultimate. Since qmake doesn't support this IDE yet i h开发者_如何学运维ad the provided conversion assistant convert my solution.
When trying to build I get the following error in one of the subprojects:
CVTRES : fatal error CVT1100: duplicate resource. type:VERSION,name:1,language:0x0407
After what Google's results told me it seems that this error is likely to occur when migrating to a newer version of Visual Studio but I don't know why and the hacks recommended there don't work for me.
What I already tried is to rename the ressources to random numbers, even a different "name" at every occurence of the version information. When I build the project again after reading the error and deleting the corresponding .RC-file it works once. But that's too much of a hack.
Any ideas anyone? Thanks in advance.
I resolved that problem when moving from VC++ 2010 to 2012 by changing the setting under Configuration Properties>Manifest Tool>Input and Output>Embed Manifest to NO. I have no idea what that is all about, but I looked at the contents of the .manifest
file, and it sure looks like I can live without it being embedded.
I recently solved the similar problem with Qt 4.8.2 and Visual Studio 2012. Qt 4.8.2 does not support VS2012 as mkspec, so I copied win32-msvc2010
mkspec to win32-msvc2012
(changing _MSC_VER
to 1700) and used some other workarounds (QtWebKit fix, etc. — you can find them over the internet) to build Qt 4.8.2 with VS2012. But qmake was not aware of VS2012 .vcxproj
project files, so it continued to generate VS2010 projects. After conversion of these project files to the new 2012 format in the VS the above error arose.
The solution was to exclude generated .res
files from build in all configurations (both Debug and Release). To do this, open 'Generated Files' folder in Solution Explorer, right click the .res
file, open Properties, select 'All Configurations' from drop-down list and set 'Excluded From Build' property of 'General' section to 'Yes'.
It is quite tedious to repeat these actions by hands every time, so I wrote Python script to automate this. You can use it (at your own risk!) to update qmake-generated .vcxproj
files.
import sys import os from xml.etree import ElementTree def updateProject(filename): def getXmlns(tag): return tag[1:].split('}')[0] tree = ElementTree.parse(filename) root = tree.getroot() xmlns = getXmlns(root.tag) for cb in root.iter('{' + xmlns + '}CustomBuild'): if(not 'Include' in cb.attrib): continue if(not cb.attrib['Include'].endswith('.res')): continue for excl in cb.iter('{' + xmlns + '}ExcludedFromBuild'): if('Condition' in excl.attrib): del excl.attrib['Condition'] # delete ExcludedFromBuild condition ElementTree.register_namespace('', xmlns) tree.write(filename) if(len(sys.argv)>=2): # use project files specified in command line: for i in range(1, len(sys.argv)): updateProject(sys.argv[i]) else: # update all project files in current directory: for filename in os.listdir(os.getcwd()): if(filename.endswith('.vcxproj')): updateProject(filename)
Thanks to Xandy for pointing out that you'll need to pass working directory to listdir()
for script to work in Python 2.
If you ever encounter this error while compiling (usually a downloaded project from internet), then remove the manifest file and remove the reference to the manifest file in the .rc file.
Reference
I recently ran into this problem, and by accident ended up with a project file that didn't have the resource conflict. In my case I was importing a QT qmake generated project for VS2008 into VS2010. After using VcprojFormatter and a lot of diffs, I found the difference (for me). I think it is a bug in either the import wizard, or the core of VS 2010.
http://www.codeproject.com/KB/macros/vcproj_formatter.aspx
My resource file was called win32_resources.rc You'll need to edit each intermediate data folder corresponding to your build configurations (release, debug, etc)
Look for a section like the following in your vcxproj file:
<ItemGroup>
<Resource Include="debug\win32_resources.res">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</Resource>
<Resource Include="release\win32_resources.res">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</Resource>
</ItemGroup>
All the "Resource" text should be replaced with "CustomBuildStep":
<ItemGroup>
<CustomBuildStep Include="debug\win32_resources.res">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
<CustomBuildStep Include="release\win32_resources.res">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
</CustomBuildStep>
</ItemGroup>
The problem in the VS2008 file is that the default(?) setting was not explicit:
<File RelativePath="release\win32_resources.res">
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool Name="VCCustomBuildTool"/>
</FileConfiguration>
</File>
The "Tool Name" field was missing.
If you ever encounter this error while compiling (usually a downloaded project from internet), then remove the manifest file and remove the reference to the manifest file in the .rc file.
This answer by hB0 was 100% correct for the case I encountered.
This was very useful to me and I would like others to benefit from knowing this, rather than assuming hB0's answer should be ignored because others have votes and hB0's has zero votes. I have to say it in a separate answer because I the system will not let an unregistered user vote. I even registered so as to be able to vote on this answer but the system still will not let me vote till I am a more mature user.
This is a stretch, but I had a similar problem under Visual Studio 2005. It might help, or be totally off base:
I was linking with a static library (.lib) that has its own version resource - very reasonable, it shows the library's version. On some stations, my app would link. On other stations, I'd get the same duplicate resource message you got.
It turned out to be related to a linker optimization setting: "Use Library Dependency Inputs" (UseLibraryDependencyInputs=), possibly combined with "Link Library Dependencies". When "Use Library Dependency Inputs" was enabled, the linker was being fed the .obj and .res files that were used to build the .lib, instead of just searching the .lib.
The problem is that you don't want the .lib's .res file as an input file to the linker. My project has its own version resource. If you bring in the .lib's resources, you now have two version resources, hence the error. If the linker simply searches the .lib, it has no reason to bring in the .lib's resource, and all is well.
My project's configuration didn't force the setting of "Use Library Dependency Inputs", it inherited it. On some stations, it inherited "No", and I could link. On some stations, it inherited "Yes", and we got the error.
If Visual Studio 2010 still has this setting, try forcing it off.
I had this problem and it was resolved by ensuring any included .rc files were excluded from the build, except the main .rc that was #including the rest.
I had this problem and it was resolved by ensuring any included .rc files were excluded from the build, except the main .rc that was #including the rest. by Richard Hein worked for me. I was compiling with VS2013.
I had similar problem in Visual Studio C++ 2010. I did not installed any Service packs or updates of VS and this problem arises when I had two rc files which tried to use ICONs. So I just taken content of one file and cut it into the main file. So only one file contains the ICONS and the second file is empty. Works like sharm :-).
Replace else block in Dmitry Markin answer to recursively update all project files
else: # recursively update all project files in current directory:
rootdir = os.getcwd()
for root, subFolders, files in os.walk(rootdir):
for filename in files:
if(filename.endswith('.vcxproj')):
filePath = os.path.join(root, filename)
print "file: %s" % (filePath)
updateProject(filePath)
I came here looking for an answer for this error. I am sorry to burst the bubble. None of the answers worked out for me. My mistake was I had defined 3 MACRO's with same id. That is the reason I was getting the error mentioned in the question.
my code before when the error was showing:
#define IDB_MARKER_NORMAL_LINE 21**6**
#define IDB_MARKER_ARROW_LINE 21**6**
#define IDB_MARKER_DOTTED_LINE 21**6**
i changed it to:
#define IDB_MARKER_NORMAL_LINE 21**6**
#define IDB_MARKER_ARROW_LINE 21**7**
#define IDB_MARKER_DOTTED_LINE 21**8**
Errors were GONE!!!!!!!!!!
I had this and I did the following in resource.h
#undef VS_VERSION_INFO
#define VS_VERSION_INFO 310
As VS_VERSION_INFO is given resource id 1 in WinRes.h just making it something else fixed my issue.
If you ever encounter this error while compiling (usually a downloaded project from internet), then remove the manifest file and remove the reference to the manifest file in the .rc file.
This answer by hB0 was 100% correct for the case I encountered.
This was very useful to me and I would like others to benefit from knowing this, rather than assuming hB0's answer should be ignored because others have votes and hB0's has zero votes. I have to say it in a separate answer because I the system will not let an unregistered user vote. I even registered so as to be able to vote on this answer but the system still will not let me vote till I am a more mature user.
This answer point a way to find the problem that I encounted. In my senario, the import props has this code:
<ResourceCompile Include="$(VersioningDir)**Version.rc" />
When I delete it, all work is done.
If you ever encounters CVT1100 (duplicate resource) & LNK1123 (failure during conversion to COFF) resource errors in Visual Studio 20XX, then do below steps to resolve it.
Open .rc file & comment / remove below MACRO
MOVEABLE PURE "res\.manifest"
2 Rename / Delete Manifest file from Resource folder from Project directory.
Now Re-build the solution & Enjoy...
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