Building a 3x3 reflection matrix using GSL
Based on the documents
http://www.gnu.org/software/gsl/manual/html_node/Householder-Transformations.html
and
http://en.wikipedia.org/wiki/Householder_transformation
I figured the following code would successfully produce the matrix for reflection in the plane orthogonal to the unit vector normal_vector
.
gsl_matrix * reflection = gsl_matrix_alloc(3, 3);
gsl_matrix_set_identity(reflection);
gsl_linalg_householder_hm(2, normal_vector, reflection);
However, the result is not a reflection matrix as far as I can tell. In particular in my case it has the real eigenvalue -(2 + 1/3), which is impossible for a reflection matrix.
So my questions are:
(1) What am I doing wrong? It seems like that should work to me.
(2) If that approach doesn't work, does anyone know how to go about building such a matrix using gsl?
[As 开发者_开发百科a final note, I realize gsl provides functions for applying Householder transformations without actually finding the matrices. I actually need the matrices in my case for other work.]
reflection matrix, P, is never formed.
Instead you get v as in P = I - \tau v v^T
.
gsl_linalg_householder_hm applies PA transformation, you must generate v first with gsl_linalg_householder_transform
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