Why don't structs work in Xcode, when they do in Visual C++? Help needed!
For some reason, this very basic code will compile with no errors in Visual C++, but gives errors in XCode. I will need to know why, in order to continue working in Xcode for my Computer Science class.
#include <iostream>
#include <string>
using namespace std;
struct acct { // bank account data
int num; // account number
string name; // owner of account
float balance; // balance in account
};
int main() {
acct account;
cout << "Enter new account data: " << endl;
cout << "Account number: ";
cin >> account.num;
cout << "Account name: ";
cin >> account.name;
cout << "Account balance: ";
cin >> account.balance;
return 0;
}
It gives two errors, one saying that it expected ';' before account (af开发者_如何学运维ter main is declared), and the second that account was not declared for cin >> account.num;
The problem is not actually in your code: while C does require you to prefix your variables with struct
in this case, C++ does not. The problem is actually that there is a global function on Unix named acct
- it is this that is confusing the compiler. If you renamed your struct to something else, say bank_account
, it will behave as you expected.
If you change the "acct account;" in main to "struct acct account;" it should compile. You haven't actually declared a new typedef "acct" in your code, but Visual C++ helpfully does one for you as a non-standard extension. XCode is more strict.
An alternative fix is to do "typedef struct acct { ... } acct;" which will both declare the acct structure and create a new typedef.
I've run into similar problems trying to use a variable named "log."
If you want to keep your structure name, try specifying just the elements you want to use:
using std::cin;
using std::cout;
using std::endl;
精彩评论