Efficient way of doing 64 bit rotate using 32 bit values
I need to rotate a 64 bit value using 2 32 bit registers. Has anyon开发者_高级运维e come across an efficient way of doing this?
Well, a normal rotate can be implemented like this:
unsigned int rotate(unsigned int bits, unsigned int n) {
return bits << n | (bits >> (32 - n));
}
So, here's a guess at a 64-bit implementation with 32-bit vars:
void bit_rotate_left_64(unsigned int hi, unsigned int lo, unsigned int n,
unsigned int *out_hi, unsigned int *out_lo) {
unsigned int hi_shift, hi_rotated;
unsigned int lo_shift, lo_rotated;
hi_shift = hi << n;
hi_rotated = hi >> (32 - n);
lo_shift = lo << n;
lo_rotated = lo >> (32 - n);
*out_hi = hi_shift | lo_rotated;
*out_lo = lo_shift | hi_rotated;
}
Basically, I'm just taking the rotated bits from the high word and OR-ing them with the low word, and vice-versa.
Here's a quick test:
int main(int argc, char *argv[]) {
/* watch the one move left */
hi = 0;
lo = 1;
for (i = 0; i < 129; i++) {
bit_rotate_left_64(hi, lo, 1, &hi, &lo);
printf("Result: %.8x %.8x\n", hi, lo);
}
/* same as above, but the 0 moves left */
hi = -1U;
lo = 0xFFFFFFFF ^ 1;
for (i = 0; i < 129; i++) {
bit_rotate_left_64(hi, lo, 1, &hi, &lo);
printf("Result: %.8x %.8x\n", hi, lo);
}
}
Here's an alternative implementation that swaps values when n >= 32. It also handles the case when n = 0 or n = 32, which causes hi >> (32 - n)
to be shifted more than the type width, resulting in undefined behavior.
void
rot64 (uint32_t hi, uint32_t lo, uint32_t n, uint32_t *hi_out, uint32_t *lo_out)
{
/* Rotations go modulo 64 */
n &= 0x3f;
/* Swap values if 32 <= n < 64 */
if (n & 0x20) {
lo ^= hi;
hi ^= lo;
lo ^= hi;
}
/* Shift 0-31 steps */
uint8_t shift = n & 0x1f;
if (!shift) {
*hi_out = hi;
*lo_out = lo;
return;
}
*hi_out = (hi << shift) | (lo >> (32 - shift));
*lo_out = (lo << shift) | (hi >> (32 - shift));
}
This is how it looks like in assembly
;-------------------------------------------------------------------------------
; Rol64
; EXTERN_C UINT64 CDECL Rol64(UINT64,INT);
;-------------------------------------------------------------------------------
; In:
; eax:edx = 64bit value to rotate
; dl = number of bits to rotate
; Return:
; rotated value in eax:edx
;-------------------------------------------------------------------------------
BeginCDECL Rol64
;- parameters --------------------------------------------------
in_Lo EQU DWORD PTR [esp + 04h]
in_Hi EQU DWORD PTR [esp + 08h]
in_Cnt EQU DWORD PTR [esp + 0Ch]
; get parameters
mov eax, in_Lo
mov edx, in_Hi
mov ecx, in_Cnt
; count modula 64
and cl, 03Fh
; zero?
cmp cl, 0
jz short rol64_exit
; shift above 32? then exchange hi/lo
cmp cl, 020h
jc short rol64_noxchg
xchg eax, edx
rol64_noxchg:
; save registers
push ebx
; low, forward
mov ebx, eax
shl ebx, cl
push ebx
; high, forward
mov ebx, edx
shl ebx, cl
; get reverse count
mov ch, 32
sub ch, cl
mov cl, ch
; high, reverse
shr eax, cl
or ebx, eax
; low, reverse
pop eax
shr edx, cl
or eax, edx
; move tmp to high
mov edx, ebx
; restore registers
pop ebx
; done
rol64_exit:
ret
EndCDECL Rol64
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