Officially, what is typename for?
On occasion I've seen some really indecipherable error messages spit out by gcc
when using templates... Specifically, I've had problems where seemingly correct declarations were causing very strange compile errors that magically went away by prefixing the typename
keyword to the be开发者_如何学运维ginning of the declaration... (For example, just last week, I was declaring two iterators as members of another templated class and I had to do this)...
What's the story on typename
?
Following is the quote from Josuttis book:
The keyword
typename
was introduced to specify that the identifier that follows is a type. Consider the following example:template <class T> Class MyClass { typename T::SubType * ptr; ... };
Here,
typename
is used to clarify thatSubType
is a type ofclass T
. Thus,ptr
is a pointer to the typeT::SubType
. Withouttypename
,SubType
would be considered a static member. ThusT::SubType * ptr
would be a multiplication of value
SubType
of typeT
withptr
.
Stan Lippman's BLog post suggests :-
Stroustrup reused the existing class keyword to specify a type parameter rather than introduce a new keyword that might of course break existing programs. It wasn't that a new keyword wasn't considered -- just that it wasn't considered necessary given its potential disruption. And up until the ISO-C++ standard, this was the only way to declare a type parameter.
So basically Stroustrup reused class keyword without introducing a new keyword which is changed afterwards in the standard for the following reasons
As the example given
template <class T>
class Demonstration {
public:
void method() {
T::A *aObj; // oops …
// …
};
language grammar misinterprets T::A *aObj;
as an arithmetic expression so a new keyword is introduced called typename
typename T::A* a6;
it instructs the compiler to treat the subsequent statement as a declaration.
Since the keyword was on the payroll, heck, why not fix the confusion caused by the original decision to reuse the class keyword.
Thats why we have both
You can have a look at this post, it will definitely help you, I just extracted from it as much as I could
Consider the code
template<class T> somefunction( T * arg )
{
T::sometype x; // broken
.
.
Unfortunately, the compiler is not required to be psychic, and doesn't know whether T::sometype will end up referring to a type name or a static member of T. So, one uses typename
to tell it:
template<class T> somefunction( T * arg )
{
typename T::sometype x; // works!
.
.
In some situations where you refer to a member of so called dependent type (meaning "dependent on template parameter"), the compiler cannot always unambiguously deduce the semantic meaning of the resultant construct, because it doesn't know what kind of name that is (i.e. whether it is a name of a type, a name of a data member or name of something else). In cases like that you have to disambiguate the situation by explicitly telling the compiler that the name belongs to a typename defined as a member of that dependent type.
For example
template <class T> struct S {
typename T::type i;
};
In this example the keyword typename
in necessary for the code to compile.
The same thing happens when you want to refer to a template member of dependent type, i.e. to a name that designates a template. You also have to help the compiler by using the keyword template
, although it is placed differently
template <class T> struct S {
T::template ptr<int> p;
};
In some cases it might be necessary to use both
template <class T> struct S {
typename T::template ptr<int>::type i;
};
(if I got the syntax correctly).
Of course, another role of the keyword typename
is to be used in template parameter declarations.
The secret lies in the fact that a template can be specialized for some types. This means it also can define the interface completely different for several types. For example you can write:
template<typename T>
struct test {
typedef T* ptr;
};
template<> // complete specialization
struct test<int> { // for the case T is int
T* ptr;
};
One might ask why is this useful and indeed: That really looks useless. But take in mind that for example std::vector<bool>
the reference
type looks completely different than for other T
s. Admittedly it doesn't change the kind of reference
from a type to something different but nevertheless it could happen.
Now what happens if you write your own templates using this test
template. Something like this
template<typename T>
void print(T& x) {
test<T>::ptr p = &x;
std::cout << *p << std::endl;
}
it seems to be ok for you because you expect that test<T>::ptr
is a type. But the compiler doesn't know and in deed he is even advised by the standard to expect the opposite, test<T>::ptr
isn't a type. To tell the compiler what you expect you have to add a typename
before. The correct template looks like this
template<typename T>
void print(T& x) {
typename test<T>::ptr p = &x;
std::cout << *p << std::endl;
}
Bottom line: You have to add typename
before whenever you use a nested type of a template in your templates. (Of course only if a template parameter of your template is used for that inner template.)
Two uses:
- As a
template
argument keyword (instead ofclass
) - A
typename
keyword tells the compiler that an identifier is a type (rather than a static member variable)
template <typename T> class X // [1] { typename T::Y _member; // [2] }
I think all of the answers have mentioned that the typename
keyword, is used in two different cases:
a) When declaring a template type parameter. e.g.
template<class T> class MyClass{}; // these two cases are
template<typename T> class MyNewClass{}; // exactly the same.
Which there is no difference between them and they are EXACTLY the same.
b) Before using a nested dependent type name for a template.
template<class T>
void foo(const T & param)
{
typename T::NestedType * value; // we should use typename here
}
Which not using typename
leads to parsing/compilation errors.
What I want to add to the second case, as mentioned in Scot Meyers book Effective C++, is that there is an exception of using typename
before a nested dependant type name. The exception is that if you use the nested dependant type name either as a base class or in a member initialization list, you should not use typename
there:
template<class T>
class D : public B<T>::NestedType // No need for typename here
{
public:
D(std::string str) : B<T>::NestedType(str) // No need for typename here
{
typename B<T>::AnotherNestedType * x; // typename is needed here
}
}
Note: Using typename
for the second case (i.e. before nested dependent type name) is not needed since C++20.
#include <iostream>
class A {
public:
typedef int my_t;
};
template <class T>
class B {
public:
// T::my_t *ptr; // It will produce compilation error
typename T::my_t *ptr; // It will output 5
};
int main() {
B<A> b;
int my_int = 5;
b.ptr = &my_int;
std::cout << *b.ptr;
std::cin.ignore();
return 0;
}
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