Converting a byte array to an array of primitive types with unknown type in C#
I have the following problem. I have an array of bytes that I want to convert intro an array of primitive types. But I don't know the type. (This is given as an array of types). As a result I need an array of objects.
Of course I could use a switch on the types (there are only a limited number of them), but I wonder if there is a better solution for that.
Example:
byte[] byteData = new byte[] {0xa0,0x14,0x72,0xbf,0x72,0x3c,0x21}
Type[] types = new Type[] {typeof(int),typeof(short),typeof(sbyte)};
//some algorithm
object[] primitiveData = {...};
//this array contains an the following elements
//an int converted from 0xa0,0x14,0x72,0xbf
//a short converted from 0x72, 0x3c
//a sbyte converted from 0x21
Is there an algorithm for this or should I use a swi开发者_开发技巧tch
Here's my ideas:
object[] primitiveData = new object[byteData.Lenght];
for (int i = 0; i < bytesData.Lenght; i++)
{
primitiveData[i] = Converter.ChangeType(bytesData[i], types[i]);
}
object[] primitiveData = new object[bytDate.Lenght];
for (int i = 0; i < bytesDate.Lenght; i++)
{
Type t = types[i];
if (t == typeof(int))
{
primitiveData[i] = Convert.ToInt32(bytesDate[i]);
}
else if (t == typeof(short))
{
primitiveData[i] = Convert.ToInt16(bytesDate[i]);
}
..
}
var dic = new Dictionary<Type, Func<byte, object>>
{
{ typeof(int), b => Convert.ToInt32(b) },
{ typeof(short), b => Convert.ToInt16(b) },
...
};
byte[] byteData = new byte[] { 0xa0, 0x14, 0x72, 0xbf, 0x72, 0x3c, 0x21 };
Type[] types = new Type[] { typeof(int), typeof(short), typeof(sbyte) };
List<object> list = new List<object>(primitiveData.Length);
for (int i = 0; i < primitiveData.Length; i++)
{
Byte b = byteData[i];
Type t = types[i];
Func<byte, object> func = dic[t];
list.Add(func(b));
}
object[] primitiveData = list.ToArray();
byte[] byteData = new byte[] { 0xa0, 0x14, 0x72, 0xbf, 0x72, 0x3c, 0x21 };
// delegates to converters instead of just appropriate types
Func<byte, object>[] funcs = new Func<byte, object>[]
{
b => Convert.ToInt32(b),
b => Convert.ToInt16(b),
b => Convert.ToSByte(b)
};
List<object> list = new List<object>(primitiveData.Length);
for (int i = 0; i < primitiveData.Length; i++)
{
Byte b = byteData[i];
Func<byte, object> func = funcs[i];
list.Add(func(b));
}
object[] primitiveData = list.ToArray();
Note, that all my solutions above assumes the symmetry between byteData
and types
.
Otherwise you have to prepare a symmetric array which will contain an index of asymmetric array:
byte[] byteData = new byte[] { 0xa0, 0x14, 0x72, 0xbf, 0x72, 0x3c, 0x21 };
Type[] types = new Type[] { typeof(int), typeof(short), typeof(sbyte) }; // asymmetric
int[] indexes = new int[] { 0, 0, 0, 0, 1, 2 }; // symmetric
This code uses unsafe to get a pointer to the byte array buffer, but that shouldn't be a problem.
[Edit - changed code after comment]
byte[] byteData = new byte[] { 0xa0, 0x14, 0x72, 0xbf, 0x72, 0x3c, 0x21 };
Type[] types = new Type[] { typeof(int), typeof(short), typeof(sbyte) };
object[] result = new object[types.Length];
unsafe
{
fixed (byte* p = byteData)
{
var localPtr = p;
for (int i = 0; i < types.Length; i++)
{
result[i] = Marshal.PtrToStructure((IntPtr)localPtr, types[i]);
localPtr += Marshal.SizeOf(types[i]);
}
}
}
You could use a BinaryReader:
public static IEnumerable<object> ConvertToObjects(byte[] byteData, Type[] types)
{
using (var stream = new MemoryStream(byteData))
using (var reader = new BinaryReader(stream))
{
foreach (var type in types)
{
if (type == typeof(short))
{
yield return reader.ReadInt16();
}
else if (type == typeof(int))
{
yield return reader.ReadInt32();
}
else if (type == typeof(sbyte))
{
yield return reader.ReadSByte();
}
// ... other types
else
{
throw new NotSupportedException(string.Format("{0} is not supported", type));
}
}
}
}
And then:
byte[] byteData = new byte[] { 0xa0, 0x14, 0x72, 0xbf, 0x72, 0x3c, 0x21 };
Type[] types = new Type[] { typeof(int), typeof(short), typeof(sbyte) };
object[] result = ConvertToObjects(byteData, types).ToArray();
Little dirty but it works... sp
is used to point to where to read from next in byteData
, checking of types can be done some other way I guess... but this is just an idea. So please no -1 me if you dont like it. =)
byte[] byteData = new byte[] { 0xa0, 0x14, 0x72, 0xbf, 0x72, 0x3c, 0x21 };
Type[] types = new Type[] {typeof(int),typeof(short),typeof(sbyte)};
object[] primitiveData = new object[types.Length];
int sp = 0;
for(int i=0; i<types.Length; i++)
{
string s = types[i].FullName;
switch(types[i].FullName)
{
case "System.Int32":{
primitiveData[i] = BitConverter.ToInt32(byteData, sp);
sp += 4;
}break;
case "System.Int16":
{
primitiveData[i] = BitConverter.ToInt16(byteData, sp);
sp += 2;
}break;
case "System.SByte":
{
primitiveData[i] = (sbyte)byteData[sp];
sp += 1;
}break;
}
}
You can use reflection to create the arrays and fill them. (Notice the error handler due to wrong data for SByte):
[TestMethod]
public void MyTestMethod() {
byte[] byteData = new byte[] { 0xa0, 0x14, 0x72, 0xbf, 0x72, 0x3c, 0x21 };
Type[] types = new Type[] { typeof(int), typeof(short), typeof(sbyte) };
List<Array> result = new List<Array>();
foreach (var type in types) {
Type arrayType = type.MakeArrayType();
ConstructorInfo ctor = arrayType.GetConstructor(new Type[] { typeof(int) });
Array array = (Array)ctor.Invoke(new object[] { byteData.Length });
for (int i = 0; i < byteData.Length; i++) {
byte b = byteData[i];
try {
array.SetValue(Convert.ChangeType(b, type), i);
} catch {
Console.WriteLine("Error with type {0} and value {1}", type, b);
}
}
result.Add(array);
}
// -------------------
// show result
foreach (var array in result) {
Console.WriteLine(array.GetType());
foreach (var item in array) {
Console.WriteLine(" {0}", item);
}
}
}
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