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How much should I charge to build an iPhone app and release copyright? [closed]

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Does anyone have any thoughts on how much to charge for release copyright on an iPhone app I'm building for a cli开发者_StackOverflowent? I have a reasonable idea of how much I should charge for the app development, but I never release copyright on anything I do for clients.


not sure what country you are in... but generally in the United States, the people paying you to work on the project will ask you to sign an agreement that the product you make is a "work for hire". In that case, they would own the copyright. https://en.wikipedia.org/wiki/Work_for_hire

Can you tell us more about the nature of the project? I can't imagine many companies not having a contractor sign a work for hire agreement -- that is what they are paying for.


I've heard (but never sell the copyright myself) that some people do a large multiple of their hourly. People in my area for creative work charge anywhere between 150-350 an hour, any work they do created by them and owned the client is usually billed at a 10x rate and milked. Which is why sometimes you see websites (lumosity - 127 mil) or logos like bbc/pepsi (80k/1m) get pulled in perspective as to why they cost that much. The companies instead of paying royalties on designs going across the world for x amount of times, pay a flat rate out front. However if you do it at a normal hourly lets say a low ball of 150/hr and then ask for royalties on time(1,3,5,10,15 years) or amounts of releases(x amount of downloads), you can potentially make a lot more money in the long run with a much smaller pay up front. Never take small pay and sell your rights. If you go the time route start at a year and see how it pans out. If they like what they have, they'll sign another year, and at that point you get the opportunity to jack up your prices way more. If you have the money to back it on your own, you could technically take the app and fund it all by yourself and take all the money. The guild for graphic artist has sample contracts, terms of services/agreements, and pricing for a bunch of things in their handbook, check it out.

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