File not received if I free the instance of filestream anywhere?
I am trying to send a file using TServerSocket
/TClientSocket
. The file is sent completely as long as I do not free the filestream anywhere and by anywhere I mean form.OnCreate
event too. If I do free anywhere only 1 or 2 percent is sent.
I also have to put the TFileStream.Create
line of code on the server side OnCreate
event. If I create a stream in TForm2.ServerSocket1ClientRead
then I get an EFcreateerror
: 'the process cannot access file because it is being used by another process''.
procedur开发者_开发问答e TForm2.FormCreate(Sender: TObject);
begin
FStream := TFileStream.Create('c:\temp\log.txt', fmCreate or
fmShareDenyWrite);
end;
procedure TForm2.ClientSocket1Connect(Sender: TObject;
Socket: TCustomWinSocket);
var
fs: TFileStream;
begin
fs := TFileStream.Create('c:\log.txt', fmOpenRead);
socket.SendStream(fs);
end;
procedure TForm2.ServerSocket1ClientRead(Sender: TObject;
Socket: TCustomWinSocket);
var
iLen: Integer;
Bfr: Pointer;
begin
iLen := Socket.ReceiveLength;
GetMem(Bfr, iLen);
Socket.ReceiveBuf(Bfr^, iLen);
FStream.Write(Bfr^, iLen);
FreeMem(bfr);
//fstream.free
end;
Even if I put my code this way:
if fstream.Size = fstream.position then
fstream.free
Even then it gives me problem.
What is this strange phenomena? Is it a bug in Delphi? If yes is there a work-around? If it matters: I am using Delphi 2010.
Update: sorry I meant if I put my code this way:
if fileSize = fstream.position then
fstream.free
Sorry, not fstream.size
but filesize
. I have already initialised file size as 300000 (size of file to be received).
Solved: Solved by replacing
FStream := TFileStream.Create('c:\temp\log.txt',
fmCreate or fmShareDenyWrite);
with
if not FileExists('c:\temp\log.txt') then
FStream := TFileStream.Create('c:\temp\log.txt',
fmCreate or fmShareDenyWrite);
You are trying to free your FStream
object as soon as you receive the first block of data. Do not do that. That block will usually be smaller than the full file, especially if you are sending a large file. Also, checking for Position = Size
on the receiving end is useless as well, as it will always evaluate be true
since the current Position
will always be at the end of the stream. As I already told you in the other discussion, you are not using the SendStream() and ReceiveBuf() methods effectively, and the sender needs to send the file size before sending the file data (or alternatively disconnect at the end of the file) so the receiver knows exactly when to stop its reading.
Edit: Try something like this:
type
TSocketBuffer = class
public
Stream: TStream;
ExpectedSize: Int64;
Data: array[0..1023] of Byte;
DataOffset, DataSize: Integer;
destructor Destroy; override;
end;
TServerSocketBuffer = class(TSocketBuffer)
public
FileName: String;
destructor Destroy; override;
end;
destructor TSocketBuffer.Destroy;
begin
if Stream <> nil then Stream.Free;
inherited;
end;
destructor TServerSocketBuffer.Destroy;
begin
if Stream <> nil then FreeAndNil(Stream);
if FileName <> '' then DeleteFile(FileName);
inherited;
end;
procedure TForm2.ClientSocket1Connect(Sender: TObject; Socket: TCustomWinSocket);
var
Buffer: TSocketBuffer;
begin
Buffer := TSocketBuffer.Create;
Socket.Data := Buffer;
// open the file to send...
Buffer.Stream := TFileStream.Create('c:\log.txt', fmOpenRead or fmShareDenyWrite);
Buffer.ExpectedSize := Buffer.Stream.Size;
// buffer the stream size...
Move(Buffer.Data[0], Buffer.ExpectedSize, Sizeof(Int64));
Buffer.DataOffset := 0;
Buffer.DataSize := SizeOf(Int64);
// begin sending...
ClientSocket1Write(Sender, Socket);
end;
procedure TForm2.ClientSocket1Disconnect(Sender: TObject; Socket: TCustomWinSocket);
begin
TSocketBuffer(Socket.Data).Free;
end;
procedure TForm2.ClientSocket1Write(Sender: TObject; Socket: TCustomWinSocket);
var
Buffer: TSocketBuffer;
NumBytes: Integer;
begin
// in case OnWrite is fired before OnConnect...
if Socket.Data = nil then Exit;
Buffer := TSocketBuffer(Socket.Data);
if Buffer.Stream = nil then Exit;
// keep sending until EOF is reached, or until the socket blocks/errors...
repeat
// if there is pending data buffered, send it now...
while Buffer.DataOffset < Buffer.DataSize do
begin
NumBytes := Socket.SendBuf(Buffer.Data[Buffer.DataOffset], Buffer.DataSize-Buffer.DataOffset);
if NumBytes <= 0 then Exit; // wait for next event...
Inc(Buffer.DataOffset, NumBytes);
end;
// has EOF been reached?
if Buffer.ExpectedSize <= 0 then Break;
// read the next block of data from the stream...
Buffer.DataOffset := 0;
Buffer.DataSize := 0;
NumBytes := Buffer.Stream.Read(Buffer.Data[0], Min(Buffer.ExpectedSize, SizeOf(Buffer.Data)));
if NumBytes <= 0 then Break; // stream error, stop sending...
Buffer.DataSize := NumBytes;
Dec(Buffer.ExpectedSize, NumBytes);
// the next loop iteration will start sending it...
until False;
// all done...
FreeAndNil(Buffer.Stream);
Socket.Close;
end;
procedure TForm2.ServerSocket1ClientConnect(Sender: TObject; Socket: TCustomWinSocket);
begin
Socket.Data := TServerSocketBuffer.Create;
end;
procedure TForm2.ServerSocket1ClientDisconnect(Sender: TObject; Socket: TCustomWinSocket);
begin
TServerSocketBuffer(Socket.Data).Free;
end;
procedure TForm2.ServerSocket1ClientRead(Sender: TObject; Socket: TCustomWinSocket);
var
Buffer: TServerSocketBuffer;
FileName: String;
NumBytes: Integer;
begin
Buffer := TServerSocketBuffer(Socket.Data);
if Buffer.Stream = nil then
begin
// keep reading until stream size has been received in full...
while Buffer.DataSize < SizeOf(Int64) do
begin
NumBytes := Socket.ReceiveBuf(Buffer.Data[Buffer.DataOffset], SizeOf(Int64)-Buffer.DataOffset);
if NumBytes <= 0 then Exit; // wait for next event...
Inc(Buffer.DataSize, NumBytes);
Inc(Buffer.DataOffset, NumBytes);
end;
Move(Buffer.ExpectedSize, Buffer.Data[0], SizeOf(Int64));
// create the file to store in...
FileName := 'c:\temp\log.txt';
Buffer.Stream := TFileStream.Create(FileName, fmCreate);
Buffer.FileName := FileName;
// (optional) pre-size the file...
Buffer.Stream.Size := Buffer.ExpectedSize;
end;
// keep reading until EOF is reached, or until the socket blocks/errors...
while Buffer.ExpectedSize > 0 do
begin
// read the next block of data from the socket...
Buffer.DataOffset := 0;
Buffer.DataSize := 0;
NumBytes := Socket.ReceiveBuf(Buffer.Data[0], Min(Buffer.ExpectedSize, SizeOf(Buffer.Data)));
if NumBytes <= 0 then Exit; // wait for next event...
Buffer.DataSize := NumBytes;
// save the data to the stream....
repeat
NumBytes := Buffer.Stream.Write(Buffer.Data[Buffer.DataOffset], Buffer.DataSize-Buffer.DataOffset);
if NumBytes <= 0 then
// stream error, stop reading...
Socket.Close;
Exit;
end;
Inc(Buffer.DataOffset, NumBytes);
Dec(Buffer.ExpectedSize, NumBytes);
until Buffer.DataOffset >= Buffer.DataSize;
end;
// all done...
FreeAndNil(Buffer.Stream);
Buffer.FileName := '';
end;
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