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OpenGL or Rasterizer for playing SVG

I am planning to write a SVG player. To have the animation run at 20 frames/second I want to generate images at that rate and throw it at the开发者_JS百科 screen. Now to do this what would be a better option, whether to convert the SVG into a OPenGL sequence or just rasterize the SVG into a image buffer directly, I am no expert on OpenGL, neither am on Image Processing but can learn either of them whichever is relevant to the problem.


There are some good solutions here.

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