H264: decode series of nal units with ffmpeg
I tried to decode a series of nal units with ffmpeg (libavcodec) but I get a "no frame" error. I produced the开发者_如何学Go nal units with the guideline at How does one encode a series of images into H264 using the x264 C API?. I tried the following strategy for decoding:
avcodec_init();
avcodec_register_all();
AVCodec* pCodec;
pCodec=lpavcodec_find_decoder(CODEC_ID_H264);
AVCodecContext* pCodecContext;
pCodecContext=lpavcodec_alloc_context();
avcodec_open(pCodecContext,pCodec);
AVFrame *pFrame;
pFrame=avcodec_alloc_frame();
//for every nal unit:
int frameFinished=0;
//nalData2 is nalData without the first 4 bytes
avcodec_decode_video(pCodecContext,pFrame,&frameFinished,(uint8_t*) nalData2,nalLength);
I passed all units I got to this code but frameFinished stays 0. I guess there must be something wrong with the pCodecContext setup. Can someone send me a working example?
Thank you
Check out this tutorial. It should be able to decode any video type including H.264:
http://dranger.com/ffmpeg/
I don't know exactly what is causing the problem, but I suspect it has something to do with the fact that you are not using the av_read_frame
from libavformat to parse out a frames worth of data at a time. H.264 has the ability to split a frame into multiple slices and therefore multiple NAL units.
I am pretty sure the x264 encoder does not do this by default and produces one NAL unit per frame. However, there are NAL units with other stream information that need to be fed to the decoder. I have experimented with this in the past and when av_read_frame
parses out a frames worth of data, it sometimes contains multiple NAL units. I would suggest following the tutorial closely and seeing if that works.
Another thing is that I think you do need to pass the first 4 bytes of the NAL unit into avcodec_decode_video
if that is the start code you are talking about (0x00000001
). Having investigated the output from av_read_frame
, the start codes are still in the data when passed to the decoder.
Try this after the codec context instantiation code:
if(pCodec->capabilities & CODEC_CAP_TRUNCATED)
pCodecContext->flags |= CODEC_FLAG_TRUNCATED; /* We may send incomplete frames */
if(pCodec->capabilities & CODEC_FLAG2_CHUNKS)
pCodecContext->flags2 |= CODEC_FLAG2_CHUNKS;
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