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Is it possible to enforce shared-nothing multithreading at the level of the OS or programming language? (OSX, Objective-C)

I'm trying to implement an actor model of concurrency in Objective-C, because I want to avoid the infamous problems of shared mutable state, locks, semaphores, etc. It can be done, but it takes real discipline to avo开发者_运维知识库id accidentally using shared state.

One way to enforce the shared-nothing rule is to use separate processes instead of separate threads, but I think that's overkill and will have a nasty overhead. What I'd really like is something that achieves the same end, but in a more light-weight fashion. Is there anything that fits this description?


The short answer to your question, sadly, is "No there's no OS facility that can enforce shared-nothing that's lighter weight than a process." In theory this would be an interesting direction for a static analysis tool (like clang) to take, but I'm not aware of any such tool today.

That said, have you had a close look at Grand Central Dispatch (aka libdispatch) and blocks?

My own experience has been that GCD and blocks dramatically simplify adhering to the discipline necessary for shared-nothing concurrency. You mention above that you're "already familiar with NSOperation, blocks, etc.", but I'd recommend really sitting down and exploring what you can do with them. Also, there are a lot of patterns possible with the dispatch APIs that aren't easily implemented on top of the NSBlockOperation / NSOperationQueue abstractions, so don't be afraid to delve into the underlying libdispatch APIs.


ActorKit

It's a little beta, but it works. Should give you a place to start worst case.


Never fear the documentation! Take a look at NSOperation or a broader understanding via the Concurrency Programming Guide

--Frank


A good approach for you is message passing. Two actors or threads set of a communication channel between them. The semantics of this channel can be complex or simple. A simple semantics is that messages are atomically written and atomically consumed. This can be used to implement a shared nothing approach, and is the the method of choice for many programming models.

This the model that Google's GO language uses.

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