Ruby on Rails 3 - Reload lib directory for each request
I'm creating a new engine for a rails 3 application. As you can guess, this engine is in the lib directory of my application.
However, i have some problems developing it. Indeed, I need to restart my server each time I change something in the engine.
Is there a way to avoid this ?
Can I force rails to completely reload the lib directory or a specific file and his requirements for each request ?
Thanks for your h开发者_StackOverflow中文版elp :)
I couldn't get any of the above to work for me so I dug in the Rails code a bit and came up with this:
New file: config/initializers/reload_lib.rb
if Rails.env == "development"
lib_reloader = ActiveSupport::FileUpdateChecker.new(Dir["lib/**/*"]) do
Rails.application.reload_routes! # or do something better here
end
# For Rails 5.1+
ActiveSupport::Reloader.to_prepare do
lib_reloader.execute_if_updated
end
# For Rails pre-5.1
ActionDispatch::Callbacks.to_prepare do
lib_reloader.execute_if_updated
end
end
Yes, I know it's disgusting but it's a hack. There might be a better way to trigger a full reload, but this works for me. My specific use case was a Rack app mounted to a Rails route so I needed it to reload as I worked on it in development.
Basically what it does is it checks if any files in /lib have changed (modified timestamp) since last loaded and then triggers a reload if they change.
I might also mention I have this in my config/application.rb
config.autoload_paths += %W(#{config.root}/lib)
config.autoload_paths += Dir["#{config.root}/lib/**/"]
Which just by default makes sure everything in my lib directory gets loaded.
Yays!
TL;DR
put this in config/application.rb
config.eager_load_paths += ["#{Rails.root}/lib"]
remove
require
statements for your lib files
Go!
Let me explain in detail.
I don't know why this answer is accepted, since it doesn't help with reloading lib folder on each request. First I thought that it works for Rails 2, but the question clearly states that it was for Rails 3 and the release date of 3.0.0 is before the date of the answer.
Other answers seem over-complicated or don't provide a real solution.
I decided to investigate things a little, because it was bothering me and I've even found out that people have a workaround for this and it involves saving lib files inside app/models
in development and then moving it to /lib
when done. We can do better, right?
My solution is tested against:
- Rails 3.0.20
- Rails 3.1.12
- Rails 3.2.13
- Rails 4.0.0.rc1
Put this into your config/application.rb
:
# in config/application.rb
config.eager_load_paths += ["#{Rails.root}/lib"]
That's it!™
Make sure you put it here since it will not work if you put it in config/environments/development.rb
, for example.
Make sure your remove all the require
statements for your /lib
code since require
statements will also cause this solution to not work.
This code implicitly requires your code, so if you do environment checks (which are unnecessary) and instead of the above code, you decide to write something like this:
# in config/application.rb
config.eager_load_paths += ["#{Rails.root}/lib"] if Rails.env.development?
you should watch out on the old require
statements, since they are still required on all the non-development environments, in this scenario.
So if you still decide to do environment checks, make sure you do inverse checks for require statements. Otherwise you'll get bitten!
require "beer_creator" unless Rails.env.development?
You might think that writing entire paragraph about something that's unnecessary is also unnecessary, but I think that warning people about something that's necessary when doing something unnecessary is also necessary.
If you would like to know more about this topic, check out this little tutorial.
Since we are talking Rails, the easiest way is to 'require' your lib/* .rb files using 'require_dependency'. So long as the controller/helper/etc (.rb files under app/) uses require_dependency instead of just require reloading works, without the need to do anything funky.
Before I went down that track, the only solution that worked was the one on hemju.com, but I really did not want to have to hack the ApplicationController for Dev speed.
You have to add
config.autoload_paths += %W(#{config.root}/lib)
to your Application class in config/application.rb
https://rails.lighthouseapp.com/projects/8994/tickets/5218-rails-3-rc-does-not-autoload-from-lib
In RAILS 3, here's the secret sauce to auto-reload lib files. The code below's a bit overkill, for the example, but it's what I did to make it work. You can change the message in YoYo#gogo and see it on the screen each page load. Remove out the initializer and it stays the same.
/config/initializers/lib_reload.rb (new file)
ActiveSupport::Dependencies.explicitly_unloadable_constants << 'YoYo'
ActiveSupport::Dependencies.autoload_once_paths.delete(File.expand_path(File.dirname(__FILE__))+'/lib')
/lib/yo_yo.rb
class YoYo
def gogo
"OH HAI THERE"
end
end
/app/controllers/home_controller
require 'yo_yo'
class HomeController < ApplicationController
def index
@message = YoYo.new.gogo
end
end
Here is my version inspired from @pbhogan's answer that reloads all the ruby files in your rails /lib directory when any of those files is changed.
It also silences warnings to avoid messages regarding already initialized constants.
Works as of Rails 3.2.8
if Rails.env.development?
lib_ruby_files = Dir.glob(File.join("lib/**", "*.rb"))
lib_reloader ||= ActiveSupport::FileUpdateChecker.new(lib_ruby_files) do
lib_ruby_files.each do |lib_file|
silence_warnings { require_dependency(lib_file) }
end
end
ActionDispatch::Callbacks.to_prepare do
lib_reloader.execute_if_updated
end
end
Add to application_controller.rb
or your base controller:
before_filter :dev_reload if Rails.env.eql? 'development'
def dev_reload
# add lib files here
["rest_client.rb"].each do |lib_file|
ActiveSupport::Dependencies.load_file lib_file
end
end
Worked for me.
Updated answer
I sum up all my findings on my blog, you better look there:
- http://lsd4coders.muheimwebdesign.ch/2012/09/how-to-develop-rails-3-1-engines-with-ease-part-i-the-engine/
- http://lsd4coders.muheimwebdesign.ch/2012/09/how-to-develop-rails-3-1-engines-with-ease-part-ii-the-gem/
Old answer
I looked around for a solution for this too, and (for completeness' sake and also to point others into this direction) here is what I found.
As of Rails3.1, engines can easily be generated through the command rails plugin new my_plugin --full
. This generates the skeleton for an engine.
--full
means that the engine will be "merged" right into the including application, so that for example controllers should be directly accessible as if they were defined in the including app. This lets you e.g. have a helper file in my_engine/app/helpers/my_helper.rb
that will be merged right into your including app's app/helpers/my_helper.rb helper
.
There's another option --mountable
which creates a namespace for the engine so that its controllers etc. will never collide with the including application's ones. This results in e.g. a helper being in my_engine/app/helpers/my_engine/my_helper.rb
which won't collide with a helper app/helpers/my_helper.rb
in your including app.
Now the more interesting part:
Within the generated engine's test
folder, there's a dummy
folder which holds a complete Rails application! What's it for?
When you develop an engine, its functionalities are meant to work completely on their own, and it should also be tested completely on its own. So it's the "wrong" way to develop an engine "within" another Rails app (though this intuitively often will feel right when extracting existing functionalities from a Rails app into an engine), and so theoretically it is also not needed to reload an engine's code with every request to the including application.
The "right" way seems to be this: develop and test your engine, as if it were a full Rails app using the dummy
app! Therein you can do everything you can do in any "normal" Rails app, e.g. create controllers, models, views, etc. which use the functionalities the engine should provide. You also can normally start a server using rails s
in your test/dummy
directory and access the dummy app on localhost:3000
, and when running your tests, the dummy
app is automatically used for integration tests. Quite nice! :-)
You have to be careful where to put your stuff:
- Any functionality that is meant to be used within another Rails app goes into
my_engine/app
, while any functionality that is only needed to test the engine's functionality goes intotest/dummy/app
.
Then afterwards you can easily load your engine in your main app's Gemfile
like this: gem 'my_engine', :path => 'path/to/my_engine'
or publish it to GitHub as a gem.
(One interesting thing (and to come back to this topic's subject) is that when I start the dummy's server, then all changes in the engine seem to be reflected within it! So somehow it seems to be possible to include an engine within a Rails app without caching it...? I don't know how this happens.)
So to sum up: an engine provides functionality that can stand completely on its own, so it should also be developed and tested on its own. Then, when it has reached a stable state, it can be included by any other app that needs its functionality.
Here's some resources I find useful:
- Developing a RubyGem using Bundler
- Mountable Engines RailsCast
- Book "Rails 3 in Action"
I hope you find this answer useful. I'm still very new to engines in general, so if there's any wrong information, please tell me, and I'll correct it.
note that in Rails 3 "load_once_paths" becomes "autoload_once_paths."
Also, it appears that it should be empty unless you explicitly put something in it.
Also, make sure that you comment out the following line in application.rb (in addition to @dishod's solution), and make sure that your module name is the same as your file name (otherwise, rails won't be able to find it)
#Dir.glob("./lib/*.{rb}").each { |file| require file } # require each file from lib directory
Worked for Rails 3.2.13 for reloading lib inside of gem of an app:
require_dependency 'the_class'
AND
config.autoload_paths += %W(#{config.root}/../fantasy/lib)
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