How do you work with a variable that can be of multiple types?
I frequently link objects to their parents 开发者_Python百科using:
Video parent;
Sometimes I have objects that can be children of different object types, so do I:
int parentType;
Video parentVideo; // if parent == VIDEO then this will be used
Audio parentAudio; // if parent == AUDIO then this will be used
Is there a better way? How do I work with a variable that can be an instance of different types?
Edit: Of course, if Video and Audio inherit from the same baseclass (eg. Media) I could do this:
Media parent;
But what if the parents do not inherit from the same baseclass?
I am assuming that the types in your question are sealed. In which case I would just use object parent
and use as
on the way out. (Using as
can have a higher performance impact than checking a flag, but... not a concern in anything I have done and it can also be nicely used in a null-guard.)
Video video = null;
if ((video = parent as Video) != null) {
// know we have a (non-null) Video object here, yay!
} else if (...) {
// maybe there is the Audio here
}
The above is actually just a silly C# way of writing a one-off-pattern-match on an unconstrained discriminated union (object is the union of every other type in C# :-)
Well, generally an interface which exposes all functionality is appropriate, and this can be your type. Otherwise (or as well as) you may consider generics:
Like so:
class Something<TMediaType>
where TMediaType : IMedia // use this statement to limit the types. It
// is not required, if not specified it can be
// of any type
{
TMediaType data;
// other such things
}
Try turning things around....does this make more sense ?
interface IMedia
{
void Play();
void Stop();
}
class Video : IMedia
{
public Audio Audio; /// aka child
public void Play() { }
public void Stop() { }
}
class Audio : IMedia
{
public Video Video; /// aka parent...questionable unless Audio
/// always has a parent Video
public void Play() { }
public void Stop() { }
}
private void PlayAnyMedia(IMedia media) /// Write against an interface
{
media.Play();
}
If there is not a base class Media from which they derive, but there is common functionality that could apply equally well to Audio or Video content, then you could create a new MediaContainer class that accepts an Object Content and performs operations differently depending on the specific type of Content. What this does is encapsulate the ugly 'switching' functionality into a wrapper so that you can write code that depends on a MediaContainer without worrying about the specific Media it contains or how it handles the ugly work of delegating the calls.
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