iPhone SDK: accessing indexed color PNG images
I'm interested in loading indexed-color PNG images in my iPhone application. Once they're loaded, I want to access the images on a per-pixel basis. In particular, I want to get the index of the color (rather than the color itself) of individual pixels.
Unfortunately, there does not seem to be a way to access pixels via the UIImage class, let alone color index of a pixel. I'm also taking a look at Quartz2D-related APIs, but so far things look bleak.
I'd greatly appreciate any suggestions. I'm hoping I won't have to port the necessary code from libpng.
Thanks in advance!
UPDATE: I'm able to load the PNG using Quartz2D, but for some reason it automatically converts my indexed-color 8bit PNG to a 32-bit ARGB PNG. Any thoughts how I might prevent this?
UPDATE 2: The reason this is important is due to memory limitations. I'm trying to keep the raster from blowing up form eight bits per pixel to thirty two to av开发者_StackOverflowoid the overhead. If anyone has the magic answer for me, 100 points are yours!
By loading the image as a CGImage rather than an UIImage, using CGImageCreateWithPNGDataProvider(), you might be able to get an indexed color space. See:
http://developer.apple.com/iphone/library/documentation/GraphicsImaging/Reference/CGColorSpace/Reference/reference.html
which lists CGColorSpaceCreateIndexed(), CGColorSpaceGetColorTable() and more. Use CGColorSpaceGetModel(CGImageGetColorSpace(img)) to see if the color space you end up with is an indexed one, then use CGImageGetDataProvider() to get a CGDataProviderRef, which you can use with CGDataProviderCopyData() to get to the actual bitmap data...
edit a bounty always gets things going. I tested and it just works. (sorry for the crappy handling, this is proof of concept of course)
NSString *path = [[[NSBundle mainBundle] resourcePath]
stringByAppendingPathComponent:@"test.png"];
printf("path: %s\n",[path UTF8String]);
NSData *file = [[NSFileManager defaultManager] contentsAtPath:path];
if ( !file ) printf("file failed\n");
CGDataProviderRef src = CGDataProviderCreateWithCFData(file);
if ( !src ) printf("image failed\n");
CGImageRef img = CGImageCreateWithPNGDataProvider(src, NULL, NO, kCGRenderingIntentDefault);
if ( !img ) printf("image failed\n");
printf("Color space model: %d, indexed=%d\n",
CGColorSpaceGetModel(CGImageGetColorSpace(img)),
kCGColorSpaceModelIndexed);
output:
path: /Users/..../638...8C12/test.app/test.png
Color space model: 5, indexed=5
qed?
ps. my test image is from libgd, through php, using
$img = imagecreatefrompng("whateverimage.png");
imagetruecolortopalette($img,false,256);
header("Content-Type: image/png");
imagepng($img);
which results in my case (b/w image) in
$ file test.png
test.png: PNG image, 2000 x 300, 1-bit colormap, non-interlaced
edit^2 This is how you access the bitmap data. ASCII art ftw!
CGDataProviderRef data = CGImageGetDataProvider(img);
NSData *nsdata = (NSData *)(CGDataProviderCopyData(data));
char *rawbuf = malloc([nsdata length]);
if ( !rawbuf ) printf("rawbuf failed\n");
[nsdata getBytes:rawbuf];
int w = CGImageGetWidth(img);
int h = CGImageGetHeight(img);
int bpl = CGImageGetBytesPerRow(img);
printf("width: %d (%d bpl), height: %d, pixels: %d, bytes: %d\n",w,bpl,h,bpl*h,[nsdata length]);
if ( [nsdata length] != bpl*h )
{
printf("%d pixels is not %d bytes, i may be crashing now...\n",bpl*h,[nsdata length]);
}
for ( int y=0;y<h; y++ )
{
for ( int x=0;x<w; x++ )
{
char c = rawbuf[y*bpl+x];
while ( !isalnum(c) ) c += 31; //whoa!
printf("%c",c);
}
printf("\n");
}
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