accessing javascript from inside java
I know that there are lots of examples out there on this, but they all feel a little dated (even the sun docs) so I'm asking here to make sure what I'm doing is up to date. How would I go about talking to javascript from inside a java applet? Something simple like how to call alert() is all I'm looking for. Bonus points for a way to check if the browser has javascript enabled (this applet may be used in a school setting where having javascript turned off is a real possibility). All help is greatly appreciated, thanks in advance...
Code:
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import netscape.javascript.JSObject;
public class TeamProject extends Applet implements ActionListener, MouseListener {
char[][] charValues = new char[10][10];
Table aTable;
boolean allowUserInput = false;
Button BtnStart;
Button randomChangeBtn;
boolean guessMode;
JSObject jso;
public void init() {
//setup buttons
BtnStart = new Button("add row/column");
BtnStart.addActionListener((ActionListener)this); //cast
randomChangeBtn = new Button("change one value");
randomChangeBtn.addActionListener((ActionListener)this);
//add button
this.add(BtnStart);
//add image to Image objects
Image imgO = getImage(getCodeBase(), "images/not.gif");
Image imgX= getImage(getCodeBase(), "images/cross.gif");
//setup table
aTable = new Table(100, 100, 75, 55, 5, 5, imgX, imgO);
//setBackground(Color.LIGHT_GRAY);
super.resize(700, 700);
//add mouse listener
addMouseListener(this);
//initially guessMode will be false
guessMode = false;
//to talk to javascript
jso = JSObject.getWindow(this);
}
public void paint(Graphics g) {
g.setColor(Color.black);
aTable.draw(g);
}
//Mouse listener methods
public void mousePressed (MouseEvent e) {
if(!guessMode){
if ((allowUserInput)) { //&&(aTable.isDrawable(e.getX(), e.getY())))
aTable.swapSquareValue(e.getX(), e.getY());
repaint();
}
} else {
System.out.println("guessed row = " + e.getY() + " guessed col = " + e.getX());
aTable.checkGuess(e.getX(), e.getY());
//repaint();
}
}
public void mouseClicked (MouseEvent e) {}
public void mouseEntered (MouseEvent e) {}
public void mouseReleased (MouseEvent e) {}
public void mouseExited (MouseEvent e) {}
//Button action listener
public void actionPerformed(ActionEvent e) {
if (e.getSource() == BtnStart) {
aTable.addRow();
aTable.addColumn();
this.remove(BtnStart);
this.add(randomChangeBtn);
repaint();
} else if (e.getSource() == randomChangeBtn) {
//aTable.addRow();
aTable.randomChangeFunc();
repaint();
guessMode = true;
}
allowUserInput = true;
System.out.println(aTable.toString());
}
}
and my Table class:
import java.awt.*;
import java.util.Random;
public class Table {
private char[][]values = new char[10][10]; //probably better to use array of integer values(0 or 1)
Image imgO;
Image imgX;
private int Rows;
private int Columns;
private int BoxWidth ;
private int BoxHeight;
public Point Pos = new Point();
private int tableHeight;
private int tableWidth;
private int changedRow;
private int changedCol;
//constructor
public Table(int x, int y, int width, int height, int col, int rows, Image X, Image O) {
Rows = rows;
Columns = col;
BoxWidth = width;
BoxHeight = height;
Pos.x = x;
Pos.y = y;
imgX = X;
imgO = O;
tableHeight = Rows*BoxHeight;
tableWidth = Columns*BoxWidth;
this.setValues();
}
//draw table
public void draw(Graphics g) {
//draw vertical table lines
for (int i = 0 ; i <= Columns ; i++)
g.drawLine(i*BoxWidth + Pos.x, Pos.y, i*BoxWidth + Pos.x, tableHeight+Pos.y);
//draw horizontal table line
for(int i = 0 ; i <= Rows ; i++)
g.drawLine(Pos.x, i*BoxHeight + Pos.y, tableWidth+Pos.x, i*BoxHeight + Pos.y);
//draw values
drawValues(g);
}
public void swapSquareValue(int x, int y) {
if (this.isDrawable(x, y)) {
int col = this.getColumn(x)-1;
int row = this.getRow(y)-1;
if(values[row][col] == 'X')
values[row][col] = 'O';
else if(values[row][col] == 'O')
values[row][col] = 'X';
else
System.out.println("ERROR SWAPPING SQUARE VALUE");
} else
System.out.println("says not drawable");
}
public char getValue(int col, int row) {
return values[row][col];
}
//return true if (x,y) is a point in the table
public boolean isDrawable(int x, int y) {
if((this.getRow(y)!=-1)||(this.getColumn(x)!=-1))
return true;
else
return false;
}
public void addRow() {
Rows++;
tableHeight = (Rows*BoxHeight);
int numOfXs = 0;
for (int c=0; c < Columns; c++) {
numOfXs = 0;
for(int r = 0; r < Rows - 1; r++) {
if(values[r][c] == 'X'){
numOfXs++;
System.out.println("in column " + c + "new x found at " + r + " " + c + ", numOfXs = " + numOfXs);
}
if(numOfXs % 2 == 0) {
values[Rows - 1][c] = 'O';
} else{
values[Rows - 1][c] = 'X';
}
}//end inner for
System.out.println("end of column " + c);
}//end outer for
}// end function
public void addColumn() {
Columns++;
tableWidth = (Columns*BoxWidth);
int numOfXs = 0;
for (int r=0; r < Rows; r++) {
numOfXs = 0;
for(int c = 0; c < Columns - 1; c++) {
if(values[r][c] == 'X') {
numOfXs++;
System.out.println("in row " + r + "new x found at " + r + " " + c + ", numOfXs = " + numOfXs);
}
if(numOfXs % 2 == 0) {
values[r][Columns - 1] = 'O';
}
else {
values[r][Columns - 1] = 'X';
}
}//end inner for
System.out.println("end of row " + r);
}
}
//does not add or remove values
public void setColumn(int col) {
Columns = col;
tableWidth = (Columns*BoxWidth);
}
//does not add or remove values
public void setRows(int row) {
Rows = row;
tableHeight = (row*BoxHeight);
}
public String toString() {
String ValueString = "Displaying charValues[" + Rows + "][" + Columns + "]\n";
for (int r=0; r < Rows; r++) {
for (int c=0; c < Columns; c++) {
ValueString += (char)values[r][c];
}
ValueString += "\n"; //next line
}
return ValueString;
}
private void drawValues(Graphics g) {
Point drawPoint = new Point();
for (int r=0; r < Rows; r++)
for (int c=0; c < Columns; c++) {
drawPoint.x = Pos.x+BoxWidth*c;
drawPoint.y = Pos.y+BoxHeight*r;
//g.setColor(Color.white);
//g.fillRect(drawPoint.x+1, drawPoint.y+1, BoxWidth-1, BoxHeight-1);
if (values[r][c] == 'X') {
g.drawImage(imgX,drawPoint.x+1, drawPoint.y+1, BoxWidth-1, BoxHeight-1, null);
} else {
g.drawImage(imgO,drawPoint.x+1, drawPoint.y+1, BoxWidth-1, BoxHeight-1, null);
}
//System.out.print((char)values[r][c]);
}
g.setColor(Color.black);
}
//fills array with random values
private void setValues() {
for (int r=0; r < Rows; r++)
for (int c=0; c < Columns; c++) {
values[r][c] = this.randomChar();
}
}
//randomly return 'X' or 'O'
private char randomChar() {
char randomValue;
Random RandomGen = new Random();
if (RandomGen.nextInt(2)==0)
randomValue = 'O';
else
randomValue ='X';
return randomValue;
}
private int getColumn(int x) {
int offsetx=0;
for (int i = 0 ; i < Columns ; i++) {
offsetx = i*BoxWidth;
if((x>Pos.x+offsetx)&& (x<Pos.x+offsetx+BoxWidth))
return i+1;
}
return -1;
}
private int getRow(int y) {
int offsety=0;
for (int i = 0 ; i < Rows ; i++) {
offsety = i*BoxHeight;
if((y>Pos.y+offsety)&& (y<Pos.x+offsety+BoxHeight))
return i+1;
}
return -1;
}
public void randomChangeFunc() {
//get random row and column
Random rand=new Random();
int randRow = rand.nextInt(Rows);
int randCol = rand.nextInt(Columns);
System.out.println("randRow = " + randRow + " randCol = " + randCol);
/*THIS SHOULD BE HANDLED BY swapSquareValue(randCol,randRow)
/*BUT GETTING ERRORS (notDrawable). THE FOLLOWING CODE IS A WORK-AROUND
*/
if(values[randRow][randCol] == 'X')
values[randRow][randCol] = 'O';
else if(values[randRow]开发者_StackOverflow社区[randCol] == 'O')
values[randRow][randCol] = 'X';
else
System.out.println("ERROR SWAPPING SQUARE VALUE");
//set globals
changedRow = randRow;
changedCol = randCol;
}
public void checkGuess(int guessCol, int guessRow){
int gCol = this.getColumn(guessCol)-1;
int gRow = this.getRow(guessRow)-1;
System.out.println("gCol = " + gCol + " gRow = " + gRow);
if(gCol == changedCol && gRow == changedRow) {
System.out.println("CORRECT!!!");
} else
System.out.println("incorrect :(");
}
}
Changing my javac command to:
javac -classpath /usr/lib/Java6u1/jre/lib/plugin.jar TeamProject.java
ignores my "Table" class and I get errors where I mention that. Any ideas?
Look at this article. If you try calling JS from applet on this page it definitely works, because there are js exception after update action from applet :)
import netscape.javascript.JSObject
public void init()
{
jso = JSObject.getWindow(this);
}
public void actionPerformed(ActionEvent e) {
if(jso != null )
try {
jso.call("updateWebPage", new String[] {txt.getText()});
}
catch (Exception ex) {
ex.printStackTrace();
}
}
EDIT: For the classpath problem you need to add plugin.jar to your classpath which is located in %JAVA_HOME%\jre\lib\plugin.jar
EDIT2:
I think that your problem is that a class Table
isn't compiled too:
try javac -classpath /usr/lib/Java6u1/jre/lib/plugin.jar TeamProject.java Table.java
or use wildcards like *.java
.
Maybe you should consider use IDE like Eclipse or Netbeans to compile and run project instead of struggling with command line tools.
As requested a sample which calls alert on the page it is embedded in (tested in Opera 10.01, FF 3.5.4, IE6).
Note the MAYSCRIPT in the applet tag, this MUST be present to enable java-javascript communication. As per default access to JSObject
is disabled due to security reasons.
HTML:
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
"http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>Test</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
</head>
<body>
<applet code="HelloWWW.class" width="300px" height="100px" MAYSCRIPT></applet>
</body>
</html>
Java (compile with javac -cp .;[pathtojre]/jre/lib/plugin.jar HelloWWW.java
)
import java.awt.*;
import java.applet.*;
import java.awt.event.*;
import netscape.javascript.*;
public class HelloWWW extends Applet implements ActionListener {
Button runButton;
public void init() {
runButton = new Button("Run: alert(\"Hello WWW\")");
add(runButton);
runButton.addActionListener(this);
}
public void actionPerformed(ActionEvent evt) {
if (evt.getSource() == runButton) {
try {
//get JSOBject
JSObject jso = JSObject.getWindow(this);
//call alert with parameter passed as Object array
jso.call("alert", new Object[]{"Hello WWW"});
} catch (JSException e) {
e.printStackTrace();
}
runButton.setLabel("Did it!");
repaint();
}
}
}
Also check Java-to-Javascript Communication and Mozilla Dev: JSObject for further info.
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