Matrix TransformPoints vs TransformVectors
What is, in a "for dummies" interpretation, the difference between
System.Drawing.Drawing2D.MatrixTransformPoints(pointsArray) <==> TransformVectors(pointsArray) ?
Edit:
there is also aVectorTransformPoints(...) method开发者_StackOverflow社区, by the way... :)Matrix::TransformPoints will translate, rotate and scale the points passed to it.
Matrix::TransformVectors will only rotate and scale the points while ignoring the translation.
Reflector tells me that Matrix::VectorTransformPoints simply forwards it's argument to Matrix::TransformVectors.
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