CGImageRef to UIImage rotates my photos debugging on a iOS 4 in simulator or device
I have a problem with some simple code. The photo's, either picked or taken with the camera, are rotated. At first I thought it was a setting in the UIView but it happens when I copy the passed in UIImage to another UIImage using CGImageRef. I did it this way as it was the easiest way to ensure I was using a copy. Correct this code if I've screwed up please.
The code:
- (id)initWithImage:(UIImage *)image {
if ((self = [super init]) && (image != nil)) {
CGImageRef tmpImageRef = [image CGImage];
puzzle = [[UIImage alloc] initWithCGImage:tmpImageRef];
}
return self;
}
The debugger:
This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys001
Loading program into debugger…
sharedlibrary apply-load-rules all
Program loaded.
target remote-mobile /tmp/.XcodeGDBRemote-25694-49
Switching to remote-macosx protocol
mem 0x1000 0x3fffffff cache
mem 0x40000000 0xffffffff none
mem 0x00000000 0x0fff none
run
Running…
[Switching to thread 11523]
[Switching to thread 11523]
Re-enabling shared library breakpoint 1
Re-enabling shared library breakpoint 2
contin开发者_运维技巧ue
2010-07-13 15:09:17.159 Golovomka[693:307] Using two-stage rotation animation. To use the smoother single-stage animation, this application must remove two-stage method implementations.
2010-07-13 15:09:17.172 Golovomka[693:307] Using two-stage rotation animation is not supported when rotating more than one view controller or view controllers not the window delegate
Current language: auto; currently objective-c
(gdb) print (CGSize)[image size]
$1 = {
width = 1536,
height = 2048
}
(gdb) n
28 puzzle = [[UIImage alloc] initWithCGImage:tmpImageRef];
(gdb)
31 return self;
(gdb) print (CGSize)[puzzle size]
$2 = {
width = 2048,
height = 1536
}
(gdb)
The first print is on the CGIMageRef instantiation line. Any help gratefully received. As I said, this does not happen in the simulator and only when I deploy the code to a real device. Please note this post used to say that the problem only occurred debugging on devices and not in the simulator. I have since copied a photo taken with the camera on my iphone 3gs to the simulator and exactly the same problem occurs. So if you have a 2048x1536 pic lying around you should be able to duplicate this in the sim.
UIImage's have an orientation property that you are ignoring when you extract the CGImage from the UIImage. You should be doing this:
if (self = [super init]) {
puzzle = image;
}
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