JavaScript pattern for multiple constructors
I need different constructors for my instances开发者_StackOverflow. What is a common pattern for that?
JavaScript doesn't have function overloading, including for methods or constructors.
If you want a function to behave differently depending on the number and types of parameters you pass to it, you'll have to sniff them manually. JavaScript will happily call a function with more or fewer than the declared number of arguments.
function foo(a, b) {
if (b===undefined) // parameter was omitted in call
b= 'some default value';
if (typeof(a)==='string')
this._constructInSomeWay(a, b);
else if (a instanceof MyType)
this._constructInSomeOtherWay(a, b);
}
You can also access arguments
as an array-like to get any further arguments passed in.
If you need more complex arguments, it can be a good idea to put some or all of them inside an object lookup:
function bar(argmap) {
if ('optionalparam' in argmap)
this._constructInSomeWay(argmap.param, argmap.optionalparam);
...
}
bar({param: 1, optionalparam: 2})
Python demonstrates how default and named arguments can be used to cover the most use cases in a more practical and graceful way than function overloading. JavaScript, not so much.
you can use class with static methods that return an instance of that class
class MyClass {
constructor(a,b,c,d){
this.a = a
this.b = b
this.c = c
this.d = d
}
static BAndCInstance(b,c){
return new MyClass(null,b,c)
}
static BAndDInstance(b,d){
return new MyClass(null,b, null,d)
}
}
//new Instance just with a and other is nul this can
//use for other params that are first in constructor
const myclass=new MyClass(a)
//an Instance that has b and c params
const instanceWithBAndC = MyClass.BAndCInstance(b,c)
//another example for b and d
const instanceWithBAndD = MyClass.BAndDInstance(b,d)
with this pattern you can create multi constructor
How do you find this one?
function Foobar(foobar) {
this.foobar = foobar;
}
Foobar.prototype = {
foobar: null
};
Foobar.fromComponents = function(foo, bar) {
var foobar = foo + bar;
return new Foobar(foobar);
};
//usage: the following two lines give the same result
var x = Foobar.fromComponents('Abc', 'Cde');
var y = new Foobar('AbcDef')
Didn't feel like doing it by hand as in bobince's answer, so I just completely ripped off jQuery's plugin options pattern.
Here's the constructor:
//default constructor for Preset 'class'
function Preset(params) {
var properties = $.extend({
//these are the defaults
id: null,
name: null,
inItems: [],
outItems: [],
}, params);
console.log('Preset instantiated');
this.id = properties.id;
this.name = properties.name;
this.inItems = properties.inItems;
this.outItems = properties.outItems;
}
Here's different ways of instantiation:
presetNoParams = new Preset();
presetEmptyParams = new Preset({});
presetSomeParams = new Preset({id: 666, inItems:['item_1', 'item_2']});
presetAllParams = new Preset({id: 666, name: 'SOpreset', inItems: ['item_1', 'item_2'], outItems: ['item_3', 'item_4']});
And here's what that made:
presetNoParams
Preset {id: null, name: null, inItems: Array[0], outItems: Array[0]}
presetEmptyParams
Preset {id: null, name: null, inItems: Array[0], outItems: Array[0]}
presetSomeParams
Preset {id: 666, name: null, inItems: Array[2], outItems: Array[0]}
presetAllParams
Preset {id: 666, name: "SOpreset", inItems: Array[2], outItems: Array[2]}
Answering because this question is returned first in google but the answers are now outdated.
You can use Destructuring objects as constructor parameters in ES6
Here's the pattern:
You can't have multiple constructors, but you can use destructuring and default values to do what you want.
export class myClass {
constructor({ myArray = [1, 2, 3], myString = 'Hello World' }) {
// ..
}
}
And you can do this if you want to support a 'parameterless' constructor.
export class myClass {
constructor({myArray = [1, 2, 3], myString = 'Hello World'} = {}) {
// ..
}
}
Going further with eruciform's answer, you can chain your new
call into your init
method.
function Foo () {
this.bar = 'baz';
}
Foo.prototype.init_1 = function (bar) {
this.bar = bar;
return this;
};
Foo.prototype.init_2 = function (baz) {
this.bar = 'something to do with '+baz;
return this;
};
var a = new Foo().init_1('constructor 1');
var b = new Foo().init_2('constructor 2');
export default class Order {
static fromCart(cart) {
var newOrder = new Order();
newOrder.items = cart.items;
newOrder.sum = cart.sum;
return newOrder;
}
static fromOrder(id, order) {
var newOrder = new Order();
newOrder.id = id;
newOrder.items = order.items;
newOrder.sum = order.sum;
return newOrder;
}
}
Useges:
var newOrder = Order.fromCart(cart)
var newOrder = Order.fromOrder(id, oldOrder)
Sometimes, default values for parameters is enough for multiple constructors. And when that doesn't suffice, I try to wrap most of the constructor functionality into an init(other-params) function that is called afterwards. Also consider using the factory concept to make an object that can effectively create the other objects you want.
http://en.wikipedia.org/w/index.php?title=Factory_method_pattern&oldid=363482142#Javascript
In general you can pass more parameters, and when you instance the object you can also miss some value, and their default value will be undefined, if you don't want mange undefined, the easy way to build multi constructor should be in this way:
class Car {
constructor(brand, year = '', owner = '') { // assign default value
this.carname = brand;
this.year = year;
this.owner = owner;
}
presentCarName() {
return 'I have a ' + this.carname;
}
presentCarNameAndYear() {
return 'I have a ' + this.carname + ' year: ' + this.year;
}
}
let myCar = new Car("Ford");
console.log(myCar.presentCarName());
myCar = new Car("Ford", 1996);
console.log(myCar.presentCarNameAndYear());
I believe there are two answers. One using 'pure' Javascript with IIFE function to hide its auxiliary construction functions. And the other using a NodeJS module to also hide its auxiliary construction functions.
I will show only the example with a NodeJS module.
Class Vector2d.js:
/*
Implement a class of type Vetor2d with three types of constructors.
*/
// If a constructor function is successfully executed,
// must have its value changed to 'true'.let global_wasExecuted = false;
global_wasExecuted = false;
//Tests whether number_value is a numeric type
function isNumber(number_value) {
let hasError = !(typeof number_value === 'number') || !isFinite(number_value);
if (hasError === false){
hasError = isNaN(number_value);
}
return !hasError;
}
// Object with 'x' and 'y' properties associated with its values.
function vector(x,y){
return {'x': x, 'y': y};
}
//constructor in case x and y are 'undefined'
function new_vector_zero(x, y){
if (x === undefined && y === undefined){
global_wasExecuted = true;
return new vector(0,0);
}
}
//constructor in case x and y are numbers
function new_vector_numbers(x, y){
let x_isNumber = isNumber(x);
let y_isNumber = isNumber(y);
if (x_isNumber && y_isNumber){
global_wasExecuted = true;
return new vector(x,y);
}
}
//constructor in case x is an object and y is any
//thing (he is ignored!)
function new_vector_object(x, y){
let x_ehObject = typeof x === 'object';
//ignore y type
if (x_ehObject){
//assigns the object only for clarity of code
let x_object = x;
//tests whether x_object has the properties 'x' and 'y'
if ('x' in x_object && 'y' in x_object){
global_wasExecuted = true;
/*
we only know that x_object has the properties 'x' and 'y',
now we will test if the property values are valid,
calling the class constructor again.
*/
return new Vector2d(x_object.x, x_object.y);
}
}
}
//Function that returns an array of constructor functions
function constructors(){
let c = [];
c.push(new_vector_zero);
c.push(new_vector_numbers);
c.push(new_vector_object);
/*
Your imagination is the limit!
Create as many construction functions as you want.
*/
return c;
}
class Vector2d {
constructor(x, y){
//returns an array of constructor functions
let my_constructors = constructors();
global_wasExecuted = false;
//variable for the return of the 'vector' function
let new_vector;
//traverses the array executing its corresponding constructor function
for (let index = 0; index < my_constructors.length; index++) {
//execute a function added by the 'constructors' function
new_vector = my_constructors[index](x,y);
if (global_wasExecuted) {
this.x = new_vector.x;
this.y = new_vector.y;
break;
};
};
}
toString(){
return `(x: ${this.x}, y: ${this.y})`;
}
}
//Only the 'Vector2d' class will be visible externally
module.exports = Vector2d;
The useVector2d.js file uses the Vector2d.js module:
const Vector = require('./Vector2d');
let v1 = new Vector({x: 2, y: 3});
console.log(`v1 = ${v1.toString()}`);
let v2 = new Vector(1, 5.2);
console.log(`v2 = ${v2.toString()}`);
let v3 = new Vector();
console.log(`v3 = ${v3.toString()}`);
Terminal output:
v1 = (x: 2, y: 3)
v2 = (x: 1, y: 5.2)
v3 = (x: 0, y: 0)
With this we avoid dirty code (many if's and switch's spread throughout the code), difficult to maintain and test. Each building function knows which conditions to test. Increasing and / or decreasing your building functions is now simple.
this is my solution, simply use methods
and return this
e.g.
class Person{
name;
age;
gender;
cash;
constructor() {
}
init(name, age, gender, cash){
this.name = name;
this.age = age;
this.gender = gender;
this.cash = cash;
return this;
}
initCyborg(name, age){
this.name = name + ' Reborn';
this.age = age + 5;
this.cash = 999999;
this.gender = "cyborg";
return this;
}
initMale(name, age, salariesOf2000Received){
this.name = name;
this.age = age;
this.gender = "male";
this.cash = 2000 * salariesOf2000Received;
return this;
}
}
then
var john = new Person().init("John Doe", 30, "male", 2000);
var cyborg = new Person().initCyborg("Terminator-6000", 3000);
var rickAstley = new Person().initMale("Rick Astley", 56, 2);
console.log(john);
console.log(cyborg);
console.log(rickAstley);
This is the example given for multiple constructors in Programming in HTML5 with JavaScript and CSS3 - Exam Ref.
function Book() {
//just creates an empty book.
}
function Book(title, length, author) {
this.title = title;
this.Length = length;
this.author = author;
}
Book.prototype = {
ISBN: "",
Length: -1,
genre: "",
covering: "",
author: "",
currentPage: 0,
title: "",
flipTo: function FlipToAPage(pNum) {
this.currentPage = pNum;
},
turnPageForward: function turnForward() {
this.flipTo(this.currentPage++);
},
turnPageBackward: function turnBackward() {
this.flipTo(this.currentPage--);
}
};
var books = new Array(new Book(), new Book("First Edition", 350, "Random"));
12 years down the lane now you can use Js class
& static
method just like this
class Human {
static Person1(){
let o = new Human();
o.name = "Person1";
return o;
}
static Person2(){
let o = new Human();
o.name = "Person2";
return o;
}
sayhello(){
alert(`Hello ${this.name}`);
}
}
So in the code above I have defined a class
with two static
and one instance method
. Now since it's static
it can be called without any instance object so we can call create two person like
var p1 = Human.Person1();
var p2 = Human.Person2();
and can call in the instance method
p1.sayhello();
p2.sayhello();
that will return
Hello Person1
Hello Person2
I have even tested in console
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