Call multiple times get_global_id() vs save the result in the local variable?
It is probably a silly quest开发者_C百科ion, but:
How expensive is it to call some get_*
function in OpenCL-kernels? Is it better to save the result for future usage in some local varialbe or to call the desired function whenever it needed?
Or it is platform dependent?
PS I think, cuda solves it better with various threadIdx variables.
I think this should be free for all GPU architectures. It should be replaced by a corresponding hardware register or a constant in a cache bank.
Compiler could also do constant propagation on it. You can check yourself using AMD Stream Analyser:
OpenCL:
__kernel
void testKernel(__global uint * uintArray)
{
uint threadId = get_global_id(0);
uintArray[threadId] = 0xbaadf00d;
}
Radeon HD 5870 (Cypress) assembly:
0 ALU: ADDR(32) CNT(10) KCACHE0(CB0:0-15) KCACHE1(CB1:0-15)
0 x: MOV R1.x, (0xBAADF00D, -0.001327039325f).x
t: MULLO_INT ____, R1.x, KC0[1].x
1 x: ADD_INT ____, R0.x, PS0
2 w: ADD_INT ____, PV1.x, KC0[6].x
3 z: LSHL ____, PV2.w, (0x00000002, 2.802596929e-45f).x
4 y: ADD_INT ____, KC1[0].x, PV3.z
5 x: LSHR R0.x, PV4.y, (0x00000002, 2.802596929e-45f).x
01 MEM_RAT_CACHELESS_STORE_RAW: RAT(1)[R0].x___, R1, VPM
Here get_global_id(0)
maps to constant cache bank value KC0[1].x
.
So, for answering your question I would use the most readable form.
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