HowTo restore QTreeView last expanded state?
What I have:
QTreeView
class with table data- And connected
QAbstractTableModel
model
Question: how to save expanded state of items? Is some one have finished solutions?
PS: I know, that I can开发者_Go百科 do this code by myself, but I don't have much time, and this is not the major problem of our project, but still we need it, because app contain a lot of such tables, and every time expanding tree items is annoyed process...
First, thanks to Razi for persistentIndexList
and isExpanded
way.
Second, here is the code which works for me just fine :-)
dialog.h file:
class Dialog : public QDialog
{
Q_OBJECT;
TreeModel *model;
TreeView *view;
public:
Dialog(QWidget *parent = 0);
~Dialog(void);
void reload(void);
protected:
void createGUI(void);
void closeEvent(QCloseEvent *);
void saveState(void);
void restoreState(void);
};
dialog.cpp file:
Dialog::Dialog(QWidget *parent)
{
createGUI();
reload();
}
Dialog::~Dialog(void) {};
void Dialog::reload(void)
{
restoreState();
}
void Dialog::createGUI(void)
{
QFile file(":/Resources/default.txt");
file.open(QIODevice::ReadOnly);
model = new TreeModel(file.readAll());
file.close();
view = new TreeView(this);
view->setModel(model);
QVBoxLayout *mainVLayout = new QVBoxLayout;
mainVLayout->addWidget(view);
setLayout(mainVLayout);
}
void Dialog::closeEvent(QCloseEvent *event_)
{
saveState();
}
void Dialog::saveState(void)
{
QStringList List;
// prepare list
// PS: getPersistentIndexList() function is a simple `return this->persistentIndexList()` from TreeModel model class
foreach (QModelIndex index, model->getPersistentIndexList())
{
if (view->isExpanded(index))
{
List << index.data(Qt::DisplayRole).toString();
}
}
// save list
QSettings settings("settings.ini", QSettings::IniFormat);
settings.beginGroup("MainWindow");
settings.setValue("ExpandedItems", QVariant::fromValue(List));
settings.endGroup();
}
void Dialog::restoreState(void)
{
QStringList List;
// get list
QSettings settings("settings.ini", QSettings::IniFormat);
settings.beginGroup("MainWindow");
List = settings.value("ExpandedItems").toStringList();
settings.endGroup();
foreach (QString item, List)
{
// search `item` text in model
QModelIndexList Items = model->match(model->index(0, 0), Qt::DisplayRole, QVariant::fromValue(item));
if (!Items.isEmpty())
{
// Information: with this code, expands ONLY first level in QTreeView
view->setExpanded(Items.first(), true);
}
}
}
Have a nice day!)
PS: this example based on C:\Qt\4.6.3\examples\itemviews\simpletreemodel
code.
Thanks to Razi and mosg I was able to get this working. I made it restore the expanded state recursively so I thought I would share that part.
void applyExpandState_sub(QStringList& expandedItems,
QTreeView* treeView,
QAbstractItemModel* model,
QModelIndex startIndex)
{
foreach (QString item, expandedItems)
{
QModelIndexList matches = model->match( startIndex, Qt::UserRole, item );
foreach (QModelIndex index, matches)
{
treeView->setExpanded( index, true );
applyExpandState_sub(expandedItems,
treeView,
model,
model->index( 0, 0, index ) );
}
}
}
Then use like:
void myclass::applyExpandState()
{
m_treeView->setUpdatesEnabled(false);
applyExpandState_sub( m_expandedItems,
m_treeView,
m_model,
m_model->index( 0, 0, QModelIndex() ) );
m_treeView->setUpdatesEnabled(true);
}
I am using the Qt::UserRole here because multiple items in my model can have the same display name which would mess up the expand state restoration, so the UserRole provides a unique identifier for each item to avoid that problem.
These two function by using a loop should do that for you:
QModelIndexList QAbstractItemModel::persistentIndexList () const
bool isExpanded ( const QModelIndex & index ) const
Here is a general approach that should work with any QTreeView based widget, that uses some sort of ID system to identify elements (I am assuming the ID is an int, which is stored inside the Qt::UserRole
):
void MyWidget::saveExpandedState()
{
for(int row = 0; row < tree_view_->model()->rowCount(); ++row)
saveExpandedOnLevel(tree_view_->model()->index(row,0));
}
void Widget::restoreExpandedState()
{
tree_view_->setUpdatesEnabled(false);
for(int row = 0; row < tree_view_->model()->rowCount(); ++row)
restoreExpandedOnLevel(tree_view_->model()->index(row,0));
tree_view_->setUpdatesEnabled(true);
}
void MyWidget::saveExpandedOnLevel(const QModelIndex& index)
{
if(tree_view_->isExpanded(index)) {
if(index.isValid())
expanded_ids_.insert(index.data(Qt::UserRole).toInt());
for(int row = 0; row < tree_view_->model()->rowCount(index); ++row)
saveExpandedOnLevel(index.child(row,0));
}
}
void MyWidget::restoreExpandedOnLevel(const QModelIndex& index)
{
if(expanded_ids_.contains(index.data(Qt::UserRole).toInt())) {
tree_view_->setExpanded(index, true);
for(int row = 0; row < tree_view_->model()->rowCount(index); ++row)
restoreExpandedOnLevel(index.child(row,0));
}
}
Instead of MyWidget::saveExpandedState()
and MyWidget::saveExpandedState()
one could also directly call MyWidget::saveExpandedOnLevel(tree_view_->rootIndex())
and MyWidget::restoreExpandedOnLevel(tree_view_->rootIndex())
. I only used the above implementation because the for loop will be called anyway and MyWidget::saveExpandedState()
and MyWidget::saveExpandedState()
looked cleaner with my SIGNAL and SLOT design.
I have reworked iforce2d's solution into this:
void ApplyExpandState(QStringList & nodes,
QTreeView * view,
QAbstractItemModel * model,
const QModelIndex startIndex,
QString path)
{
path+=QString::number(startIndex.row()) + QString::number(startIndex.column());
for(int i(0); i < model->rowCount(startIndex); ++i)
{
QModelIndex nextIndex = model->index(i, 0, startIndex);
QString nextPath = path + QString::number(nextIndex.row()) + QString::number(nextIndex.column());
if(!nodes.contains(nextPath))
continue;
ApplyExpandState(nodes, view, model, model->index(i, 0, startIndex), path);
}
if(nodes.contains(path))
view->setExpanded( startIndex.sibling(startIndex.row(), 0), true );
}
void StoreExpandState(QStringList & nodes,
QTreeView * view,
QAbstractItemModel * model,
const QModelIndex startIndex,
QString path)
{
path+=QString::number(startIndex.row()) + QString::number(startIndex.column());
for(int i(0); i < model->rowCount(startIndex); ++i)
{
if(!view->isExpanded(model->index(i, 0, startIndex)))
continue;
StoreExpandState(nodes, view, model, model->index(i, 0, startIndex), path);
}
if(view->isExpanded(startIndex))
nodes << path;
}
This way there is no need to match data. Obviously - for this approach to work, tree needs to stay relatively unchanged. If you somehow change the order of tree items - it will expand wrong nodes.
Here is a version which doesn't rely on nodes having a unique Qt::UserRole
or Qt::DisplayRole
- it just serialises the entire QModelIndex
header:
#pragma once
#include <QTreeView>
class TreeView : public QTreeView
{
Q_OBJECT
public:
using QTreeView::QTreeView;
QStringList saveExpandedState(const QModelIndexList&) const;
void restoreExpandedState(const QStringList&);
};
source:
#include "tree_view.h"
#include <QAbstractItemModel>
namespace
{
std::string toString(const QModelIndex& index)
{
std::string parent = index.parent().isValid() ? toString(index.parent()) : "X";
char buf[512];
sprintf(buf, "%d:%d[%s]", index.row(), index.column(), parent.c_str());
return buf;
}
QModelIndex fromString(const std::string& string, QAbstractItemModel& model)
{
int row, column;
char parent_str[512];
sscanf(string.c_str(), "%d:%d[%s]", &row, &column, parent_str);
QModelIndex parent = *parent_str == 'X' ? QModelIndex() : fromString(parent_str, model);
return model.index(row, column, parent);
}
}
QStringList TreeView::saveExpandedState(const QModelIndexList& indices) const
{
QStringList list;
for (const QModelIndex& index : indices)
{
if (isExpanded(index))
{
list << QString::fromStdString(toString(index));
}
}
return list;
}
void TreeView::restoreExpandedState(const QStringList& list)
{
setUpdatesEnabled(false);
for (const QString& string : list)
{
QModelIndex index = fromString(string.toStdString(), *model());
setExpanded(index, true);
}
setUpdatesEnabled(true);
};
For a QFileSystemModel
, you can't use persistentIndexList()
.
Here is my work around. It works pretty well, even if I do say so myself. I haven't tested to see what happens if you have a slow loading filesystem, or if you remove the file or path.
// scrolling code connection in constructor
model = new QFileSystemModel();
QObject::connect(ui->treeView, &QTreeView::expanded, [=](const QModelIndex &index)
{
ui->treeView->scrollTo(index, QAbstractItemView::PositionAtTop);//PositionAtCenter);
});
// save state, probably in your closeEvent()
QSettings s;
s.setValue("header_state",ui->treeView->header()->saveState());
s.setValue("header_geometry",ui->treeView->header()->saveGeometry());
if(ui->treeView->currentIndex().isValid())
{
QFileInfo info = model->fileInfo(ui->treeView->currentIndex());
QString filename = info.absoluteFilePath();
s.setValue("last_directory",filename);
}
// restore state, probably in your showEvent()
QSettings s;
ui->treeView->header()->restoreState(s.value("header_state").toByteArray());
ui->treeView->header()->restoreGeometry(s.value("header_geometry").toByteArray());
QTimer::singleShot(1000, [=]() {
QSettings s;
QString filename = s.value("last_directory").toString();
QModelIndex index = model->index(filename);
if(index.isValid())
{
ui->treeView->expand(index);
ui->treeView->setCurrentIndex(index);
ui->treeView->scrollTo(index, QAbstractItemView::PositionAtCenter);
qDebug() << "Expanded" << filename;
}
else
qDebug() << "Invalid index" << filename;
} );
Hope that helps someone.
My approach was to save the list of expanded items (as pointers) and when restoring, only set as expanded only the items in this list. In order to use the code below, you may need to replace TreeItem * to a constant pointer to your object (that doesn't change after a refresh).
.h
protected slots:
void restoreTreeViewState();
void saveTreeViewState();
protected:
QList<TargetObject*> expandedTreeViewItems;
.cpp
connect(view->model(), SIGNAL(modelAboutToBeReset()), this, SLOT(saveTreeViewState()));
connect(view->model(), SIGNAL(modelReset()), this, SLOT(restoreTreeViewState()));
...
void iterateTreeView(const QModelIndex & index, const QAbstractItemModel * model,
const std::function<void(const QModelIndex&, int)> & fun,
int depth=0)
{
if (index.isValid())
fun(index, depth);
if (!model->hasChildren(index) || (index.flags() & Qt::ItemNeverHasChildren)) return;
auto rows = model->rowCount(index);
auto cols = model->columnCount(index);
for (int i = 0; i < rows; ++i)
for (int j = 0; j < cols; ++j)
iterateTreeView(model->index(i, j, index), model, fun, depth+1);
}
void MainWindow::saveTreeViewState()
{
expandedTreeViewItems.clear();
iterateTreeView(view->rootIndex(), view->model(), [&](const QModelIndex& index, int depth){
if (!view->isExpanded(index))
{
TreeItem *item = static_cast<TreeItem*>(index.internalPointer());
if(item && item->getTarget())
expandedTreeViewItems.append(item->getTarget());
}
});
}
void MainWindow::restoreTreeViewState()
{
iterateTreeView(view->rootIndex(), view->model(), [&](const QModelIndex& index, int depth){
TreeItem *item = static_cast<TreeItem*>(index.internalPointer());
if(item && item->getTarget())
view->setExpanded(index, expandedTreeViewItems.contains(item->getTarget()));
});
}
I think this implementation gives extra flexibility compared to some of the others here. At least, I could not make it work with my custom model.
If you want to keep new items expanded, change the code to save the collapsed items instead.
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