Silverlight: Polygon in combination with Pixel Shaders
I am new to Silverlight and I got a small problem with effects in combination with polygons. I want to achieve that the rendering of the shader is only inside the edges instead of also outside the edges. As you see the brush is doing this, but not the output of the shader. Anybody knows a solution to fix this? Is there a way to get the output of the pixel shader and push that into the fill property of polygon?
Result: http://img64.imageshack.us/img64/2831/achieve.jpg
This is my xaml code:
<Polygon Name="TestPolygonWithEffect" Stroke="Black" StrokeThickness="1">
<Polygon.Points>
<Point X="100" Y="0"></Point>
<Point X="0" Y="200"></Point>
<Point X="200" Y="200"></Point>
</Polygon.Points>
<Polygon.Fill>
<ImageBrush ImageSource="Roof.jpg"></ImageBrush>
</Polygon.Fill>
开发者_开发知识库<Polygon.Effect>
<f:TestShaderEffect>
<f:TestShaderEffect.Overlay>
<ImageBrush ImageSource="OverlayTest.png"></ImageBrush>
</f:TestShaderEffect.Overlay>
</f:TestShaderEffect>
</Polygon.Effect>
</Polygon>
This is my shader in HLSL
sampler2D input : register(s0);
sampler2D overlay : register(s1);
float4 main(float2 uv : TEXCOORD) : COLOR
{
float4 returnColor = tex2D(overlay, uv);
if(returnColor.a == 0.0f)
return tex2D(input, uv);
else
return returnColor;
}
Hmm... just looking at it quickly it seems to me that you can acheive the same thing by placing two Images in a Grid
(with the overlay last). Where the overlay has Alpha of 0 the other image will be seen. You can then assign your ploygon geomerty to the Grid.Clip
property.
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