iPhone app crashes when launched from Xcode, but not from iPhone
I have an app that is crashing on the iPhone, but only when it launched via Xcode.
I can see in the iPhone console log that the app receives a memory warning, and then there are some strange events like these:
Sun Jul 11 00:03:43 Matts-iPhone com.apple.launchd[1] (UIKitApplication:com.mycom.myapp[0x3f60][5591]) <Notice>: (UIKitApplication:com.mycom.myapp[0x3f60]) Bug: launchd_core_logic.c:3270 (24132):0
Sun Jul 11 00:03:43 Matts-iPhone com.apple.debugserver-48[5590] <Warning>: 1 [15d6/1403]: error: ::read ( 6, 0x3809f4, 1024 ) => -1 err = Bad file descriptor (0x00000009)
Sun Jul 11 00:03:43 Matts-iPhone com.apple.launchd[1] (UIKitApplication:com.mycom.myapp[0x3f60][5591]) <Notice>: (UIKitApplication:com.mycom.myapp[0x3f60]) Bug: launchd_core_logic.c:2688 (24132):10
Sun Jul 11 00:03:43 Matts-iPhone com.apple.launchd[1] (UIKitApplication:com.mycom.myapp[0x3f60][5591]) <Notice>: (UIKitApplication:com.mycom.myapp[0x3f60]) Working around 5020256. Assuming the job crashed.
Sun Jul 11 00:03:43 Matts-iPhone com.apple.launchd[1] (UIKitApplication:com.mycom.myapp[0x3f60][5591]) <Warning>: (UIKitApplication:com.mycom.myapp[0x3f60]) Job appears to have crashed: Segmentation fault
Sun Jul 11 00:03:43 Matts-iPhone SpringBoard[40] <Warning>: Application 'Phone' exited abnormally with signal 9: Killed
Sun Jul 11 00:03:45 Matts-iPhone SpringBoard[40] <Warning>: Application 'myapp' exited abnormally with signal 11: Segmentation fault
However, when I launch the app from the phone (not via Xcode) then it works as expected. (There is a memory warning during launch. I know it's running tight, but it recovers and doesn't crash).
开发者_Python百科This is making it particularly hard to debug other issues.
Have I stumbled across some iOS bug?
Any ideas?
Turns out in my case that I'd forgotten that I still had the "NSZombiesEnabled" environment variable set, which was increasing the real memory usage (causing the crash) when launched from Xcode. When launched directly from Springboard, that environment variable wasn't set, and the app used lots less memory.
It's very useful for debugging... until you run out of memory and forget it's there :)
This happened to me and was also due to the NSZombiesEnabled being set. In my case it was being set in a ~/.gdbinit file which I had forgotten existed. In Xcode the NSZombieEnabled checkbox was off and there was nothing set in the scheme's environment variables so it was driving me crazy trying to figure out the issue. Moral of the story is to make sure it's not set in the .gdbinit as well as in XCode.
I had this issue also and it was caused by having Resupported 4 installed from Cydia. After I removed it, my app launched perfectly.
Usually, when you see a crash on simulator but not device or vice versa it indicates a fault with a library that is compiled for one hardware but not the other.
However, if your memory is tight, then you're probably seeing a crash caused by the subtle differences between code compiled for Intel versus code compiled for ARM. The Intel code is likely just more sensitive for some reason. The same problem will eventually occur on device if you leave it running long enough under tight memory.
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