How can I find a number which occurs an odd number of times in a SORTED array in O(n) time?
I have a question and I tried to think over it again and again... but got nothing so posting the question here. Maybe I could get some view-point of others, to try and make it work...
The question is: we are given a SORTED array, which consists of a collection of values occurring an EVEN number of times, e开发者_如何学运维xcept one, which occurs ODD number of times. We need to find the solution in log n time.
It is easy to find the solution in O(n) time, but it looks pretty tricky to perform in log n time.
Theorem: Every deterministic algorithm for this problem probes Ω(log2 n) memory locations in the worst case.
Proof (completely rewritten in a more formal style):
Let k > 0 be an odd integer and let n = k2. We describe an adversary that forces (log2 (k + 1))2 = Ω(log2 n) probes.
We call the maximal subsequences of identical elements groups. The adversary's possible inputs consist of k length-k segments x1 x2 … xk. For each segment xj, there exists an integer bj ∈ [0, k] such that xj consists of bj copies of j - 1 followed by k - bj copies of j. Each group overlaps at most two segments, and each segment overlaps at most two groups.
Group boundaries
| | | | |
0 0 1 1 1 2 2 3 3
| | | |
Segment boundaries
Wherever there is an increase of two, we assume a double boundary by convention.
Group boundaries
| || | |
0 0 0 2 2 2 2 3 3
Claim: The location of the jth group boundary (1 ≤ j ≤ k) is uniquely determined by the segment xj.
Proof: It's just after the ((j - 1) k + bj)th memory location, and xj uniquely determines bj. //
We say that the algorithm has observed the jth group boundary in case the results of its probes of xj uniquely determine xj. By convention, the beginning and the end of the input are always observed. It is possible for the algorithm to uniquely determine the location of a group boundary without observing it.
Group boundaries
| X | | |
0 0 ? 1 2 2 3 3 3
| | | |
Segment boundaries
Given only 0 0 ?, the algorithm cannot tell for sure whether ? is a 0 or a 1. In context, however, ? must be a 1, as otherwise there would be three odd groups, and the group boundary at X can be inferred. These inferences could be problematic for the adversary, but it turns out that they can be made only after the group boundary in question is "irrelevant".
Claim: At any given point during the algorithm's execution, consider the set of group boundaries that it has observed. Exactly one consecutive pair is at odd distance, and the odd group lies between them.
Proof: Every other consecutive pair bounds only even groups. //
Define the odd-length subsequence bounded by the special consecutive pair to be the relevant subsequence.
Claim: No group boundary in the interior of the relevant subsequence is uniquely determined. If there is at least one such boundary, then the identity of the odd group is not uniquely determined.
Proof: Without loss of generality, assume that each memory location not in the relevant subsequence has been probed and that each segment contained in the relevant subsequence has exactly one location that has not been probed. Suppose that the jth group boundary (call it B) lies in the interior of the relevant subsequence. By hypothesis, the probes to xj determine B's location up to two consecutive possibilities. We call the one at odd distance from the left observed boundary odd-left and the other odd-right. For both possibilities, we work left to right and fix the location of every remaining interior group boundary so that the group to its left is even. (We can do this because they each have two consecutive possibilities as well.) If B is at odd-left, then the group to its left is the unique odd group. If B is at odd-right, then the last group in the relevant subsequence is the unique odd group. Both are valid inputs, so the algorithm has uniquely determined neither the location of B nor the odd group. //
Example:
Observed group boundaries; relevant subsequence marked by […]
[ ] |
0 0 Y 1 1 Z 2 3 3
| | | |
Segment boundaries
Possibility #1: Y=0, Z=2
Possibility #2: Y=1, Z=2
Possibility #3: Y=1, Z=1
As a consequence of this claim, the algorithm, regardless of how it works, must narrow the relevant subsequence to one group. By definition, it therefore must observe some group boundaries. The adversary now has the simple task of keeping open as many possibilities as it can.
At any given point during the algorithm's execution, the adversary is internally committed to one possibility for each memory location outside of the relevant subsequence. At the beginning, the relevant subsequence is the entire input, so there are no initial commitments. Whenever the algorithm probes an uncommitted location of xj, the adversary must commit to one of two values: j - 1, or j. If it can avoid letting the jth boundary be observed, it chooses a value that leaves at least half of the remaining possibilities (with respect to observation). Otherwise, it chooses so as to keep at least half of the groups in the relevant interval and commits values for the others.
In this way, the adversary forces the algorithm to observe at least log2 (k + 1) group boundaries, and in observing the jth group boundary, the algorithm is forced to make at least log2 (k + 1) probes.
Extensions:
This result extends straightforwardly to randomized algorithms by randomizing the input, replacing "at best halved" (from the algorithm's point of view) with "at best halved in expectation", and applying standard concentration inequalities.
It also extends to the case where no group can be larger than s copies; in this case the lower bound is Ω(log n log s).
A sorted array suggests a binary search. We have to redefine equality and comparison. Equality simple means an odd number of elements. We can do comparison by observing the index of the first or last element of the group. The first element will be an even index (0-based) before the odd group, and an odd index after the odd group. We can find the first and last elements of a group using binary search. The total cost is O((log N)²).
PROOF OF O((log N)²)
T(2) = 1 //to make the summation nice
T(N) = log(N) + T(N/2) //log(N) is finding the first/last elements
For some N=2^k,
T(2^k) = (log 2^k) + T(2^(k-1))
= (log 2^k) + (log 2^(k-1)) + T(2^(k-2))
= (log 2^k) + (log 2^(k-1)) + (log 2^(k-2)) + ... + (log 2^2) + 1
= k + (k-1) + (k-2) + ... + 1
= k(k+1)/2
= (k² + k)/2
= (log(N)² + log(N))/ 2
= O(log(N)²)
Look at the middle element of the array. With a couple of appropriate binary searches, you can find the first and its last appearance in the array. E.g., if the middle element is 'a', you need to find i
and j
as shown below:
[* * * * a a a a * * *]
^ ^
| |
| |
i j
Is j - i
an even number? You are done! Otherwise (and this is the key here), the question to ask is i an even or an odd number? Do you see what this piece of knowledge implies? Then the rest is easy.
This answer is in support of the answer posted by "throwawayacct". He deserves the bounty. I spent some time on this question and I'm totally convinced that his proof is correct that you need Ω(log(n)^2) queries to find the number that occurs an odd number of times. I'm convinced because I ended up recreating the exact same argument after only skimming his solution.
In the solution, an adversary creates an input to make life hard for the algorithm, but also simple for a human analyzer. The input consists of k pages that each have k entries. The total number of entries is n = k^2, and it is important that O(log(k)) = O(log(n)) and Ω(log(k)) = Ω(log(n)). To make the input, the adversary makes a string of length k of the form 00...011...1, with the transition in an arbitrary position. Then each symbol in the string is expanded into a page of length k of the form aa...abb...b, where on the ith page, a=i and b=i+1. The transition on each page is also in an arbitrary position, except that the parity agrees with the symbol that the page was expanded from.
It is important to understand the "adversary method" of analyzing an algorithm's worst case. The adversary answers queries about the algorithm's input, without committing to future answers. The answers have to be consistent, and the game is over when the adversary has been pinned down enough for the algorithm to reach a conclusion.
With that background, here are some observations:
1) If you want to learn the parity of a transition in a page by making queries in that page, you have to learn the exact position of the transition and you need Ω(log(k)) queries. Any collection of queries restricts the transition point to an interval, and any interval of length more than 1 has both parities. The most efficient search for the transition in that page is a binary search.
2) The most subtle and most important point: There are two ways to determine the parity of a transition inside a specific page. You can either make enough queries in that page to find the transition, or you can infer the parity if you find the same parity in both an earlier and a later page. There is no escape from this either-or. Any set of queries restricts the transition point in each page to some interval. The only restriction on parities comes from intervals of length 1. Otherwise the transition points are free to wiggle to have any consistent parities.
3) In the adversary method, there are no lucky strikes. For instance, suppose that your first query in some page is toward one end instead of in the middle. Since the adversary hasn't committed to an answer, he's free to put the transition on the long side.
4) The end result is that you are forced to directly probe the parities in Ω(log(k)) pages, and the work for each of these subproblems is also Ω(log(k)).
5) Things are not much better with random choices than with adversarial choices. The math is more complicated, because now you can get partial statistical information, rather than a strict yes you know a parity or no you don't know it. But it makes little difference. For instance, you can give each page length k^2, so that with high probability, the first log(k) queries in each page tell you almost nothing about the parity in that page. The adversary can make random choices at the beginning and it still works.
Start at the middle of the array and walk backward until you get to a value that's different from the one at the center. Check whether the number above that boundary is at an odd or even index. If it's odd, then the number occurring an odd number of times is to the left, so repeat your search between the beginning and the boundary you found. If it's even, then the number occurring an odd number of times must be later in the array, so repeat the search in the right half.
As stated, this has both a logarithmic and a linear component. If you want to keep the whole thing logarithmic, instead of just walking backward through the array to a different value, you want to use a binary search instead. Unless you expect many repetitions of the same numbers, the binary search may not be worthwhile though.
I have an algorithm which works in log(N/C)*log(K), where K is the length of maximum same-value range, and C is the length of range being searched for.
The main difference of this algorithm from most posted before is that it takes advantage of the case where all same-value ranges are short. It finds boundaries not by binary-searching the entire array, but by first quickly finding a rough estimate by jumping back by 1, 2, 4, 8, ... (log(K) iterations) steps, and then binary-searching the resulting range (log(K) again).
The algorithm is as follows (written in C#):
// Finds the start of the range of equal numbers containing the index "index",
// which is assumed to be inside the array
//
// Complexity is O(log(K)) with K being the length of range
static int findRangeStart (int[] arr, int index)
{
int candidate = index;
int value = arr[index];
int step = 1;
// find the boundary for binary search:
while(candidate>=0 && arr[candidate] == value)
{
candidate -= step;
step *= 2;
}
// binary search:
int a = Math.Max(0,candidate);
int b = candidate+step/2;
while(a+1!=b)
{
int c = (a+b)/2;
if(arr[c] == value)
b = c;
else
a = c;
}
return b;
}
// Finds the index after the only "odd" range of equal numbers in the array.
// The result should be in the range (start; end]
// The "end" is considered to always be the end of some equal number range.
static int search(int[] arr, int start, int end)
{
if(arr[start] == arr[end-1])
return end;
int middle = (start+end)/2;
int rangeStart = findRangeStart(arr,middle);
if((rangeStart & 1) == 0)
return search(arr, middle, end);
return search(arr, start, rangeStart);
}
// Finds the index after the only "odd" range of equal numbers in the array
static int search(int[] arr)
{
return search(arr, 0, arr.Length);
}
Take the middle element e. Use binary search to find the first and last occurrence. O(log(n)) If it is odd return e. Otherwise, recurse onto the side that has an odd number of elements [....]eeee[....]
Runtime will be log(n) + log(n/2) + log(n/4).... = O(log(n)^2).
AHhh. There is an answer.
Do a binary search and as you search, for each value, move backwards until you find the first entry with that same value. If its index is even, it is before the oddball, so move to the right.
If its array index is odd, it is after the oddball, so move to the left.
In pseudocode (this is the general idea, not tested...):
private static int FindOddBall(int[] ary)
{
int l = 0,
r = ary.Length - 1;
int n = (l+r)/2;
while (r > l+2)
{
n = (l + r) / 2;
while (ary[n] == ary[n-1])
n = FindBreakIndex(ary, l, n);
if (n % 2 == 0) // even index we are on or to the left of the oddball
l = n;
else // odd index we are to the right of the oddball
r = n-1;
}
return ary[l];
}
private static int FindBreakIndex(int[] ary, int l, int n)
{
var t = ary[n];
var r = n;
while(ary[n] != t || ary[n] == ary[n-1])
if(ary[n] == t)
{
r = n;
n = (l + r)/2;
}
else
{
l = n;
n = (l + r)/2;
}
return n;
}
You can use this algorithm:
int GetSpecialOne(int[] array, int length)
{
int specialOne = array[0];
for(int i=1; i < length; i++)
{
specialOne ^= array[i];
}
return specialOne;
}
Solved with the help of a similar question which can be found here on http://www.technicalinterviewquestions.net
We don't have any information about the distribution of lenghts inside the array, and of the array as a whole, right?
So the arraylength might be 1, 11, 101, 1001 or something, 1 at least with no upper bound, and must contain at least 1 type of elements ('number') up to (length-1)/2 + 1 elements, for total sizes of 1, 11, 101: 1, 1 to 6, 1 to 51 elements and so on.
Shall we assume every possible size of equal probability? This would lead to a middle length of subarrays of size/4, wouldn't it?
An array of size 5 could be divided into 1, 2 or 3 sublists.
What seems to be obvious is not that obvious, if we go into details.
An array of size 5 can be 'divided' into one sublist in just one way, with arguable right to call it 'dividing'. It's just a list of 5 elements (aaaaa). To avoid confusion let's assume the elements inside the list to be ordered characters, not numbers (a,b,c, ...).
Divided into two sublist, they might be (1, 4), (2, 3), (3, 2), (4, 1). (abbbb, aabbb, aaabb, aaaab).
Now let's look back at the claim made before: Shall the 'division' (5) be assumed the same probability as those 4 divisions into 2 sublists? Or shall we mix them together, and assume every partition as evenly probable, (1/5)?
Or can we calculate the solution without knowing the probability of the length of the sublists?
The clue is you're looking for log(n). That's less than n.
Stepping through the entire array, one at a time? That's n. That's not going to work.
We know the first two indexes in the array (0 and 1) should be the same number. Same with 50 and 51, if the odd number in the array is after them.
So find the middle element in the array, compare it to the element right after it. If the change in numbers happens on the wrong index, we know the odd number in the array is before it; otherwise, it's after. With one set of comparisons, we figure out which half of the array the target is in.
Keep going from there.
Use a hash table
For each element E in the input set
if E is set in the hash table
increment it's value
else
set E in the hash table and initialize it to 0
For each key K in hash table
if K % 2 = 1
return K
As this algorithm is 2n it belongs to O(n)
Try this:
int getOddOccurrence(int ar[], int ar_size)
{
int i;
int xor = 0;
for (i=0; i < ar_size; i++)
xor = xor ^ ar[i];
return res;
}
XOR will cancel out everytime you XOR with the same number so 1^1=0 but 1^1^1=1 so every pair should cancel out leaving the odd number out.
Assume indexing start at 0. Binary search for the smallest even i such that x[i] != x[i+1]; your answer is x[i].
edit: due to public demand, here is the code
int f(int *x, int min, int max) {
int size = max;
min /= 2;
max /= 2;
while (min < max) {
int i = (min + max)/2;
if (i==0 || x[2*i-1] == x[2*i])
min = i+1;
else
max = i-1;
}
if (2*max == size || x[2*max] != x[2*max+1])
return x[2*max];
return x[2*min];
}
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