creating WCF ChannelFactory<T>
I'm trying to convert an existing .NET Remoting applicat开发者_运维知识库ion to WCF. Both server and client share common interface and all objects are server-activated objects.
In WCF world, this would be similar to creating per-call service and using ChannelFactory<T>
to create a proxy. I'm struggling a bit with how to properly create ChannelFactory<T>
for an ASP.NET client.
For performance reasons, I want to cache ChannelFactory<T>
objects and just create channel every time I call the service. In .NET remoting days, there used to be RemotingConfiguration.GetRegisteredWellknownClientTypes()
method to get a collection of client objects that I could then cache. It appears, in WCF world there is no such thing, although I was able to get a collection of endpoints from config file.
Now here is what I think will work. I can create something like this:
public static ProxyHelper
{
static Dictionary<Type, object> lookup = new Dictionary<string, object>();
static public T GetChannel<T>()
{
Type type = typeof(T);
ChannelFactory<T> factory;
if (!lookup.ContainsKey(type))
{
factory = new ChannelFactory<T>();
lookup.Add(type, factory);
}
else
{
factory = (ChannelFactory<T>)lookup[type];
}
T proxy = factory.CreateChannel();
((IClientChannel)proxy).Open();
return proxy;
}
}
I think the above code will work, but I'm a bit worried about multiple threads trying to add new ChannelFactory<T>
objects if it's not in the lookup. Since I'm using .NET 4.0, I was thinking about using ConcurrentDictionary
and use GetOrAdd()
method or use TryGetValue()
method first to check if ChannelFactory<T>
exists and it does not exist, then use GetOrAdd()
method. Not sure about performance though of ConcurrentDictionary.TryGetValue()
and ConcurrentDictionary.GetOrAdd()
method.
Another minor question is whether I need to call ChannelFactory.Close()
method on channel factory objects after ASP.NET application ends or can I just let .NET framework dispose the channel factory objects on its own. The proxy channel will always be closed after calling service method by using ((IChannel)proxy).Close()
method.
Here's a helper class that I use to handle channel factories:
public class ChannelFactoryManager : IDisposable
{
private static Dictionary<Type, ChannelFactory> _factories = new Dictionary<Type,ChannelFactory>();
private static readonly object _syncRoot = new object();
public virtual T CreateChannel<T>() where T : class
{
return CreateChannel<T>("*", null);
}
public virtual T CreateChannel<T>(string endpointConfigurationName) where T : class
{
return CreateChannel<T>(endpointConfigurationName, null);
}
public virtual T CreateChannel<T>(string endpointConfigurationName, string endpointAddress) where T : class
{
T local = GetFactory<T>(endpointConfigurationName, endpointAddress).CreateChannel();
((IClientChannel)local).Faulted += ChannelFaulted;
return local;
}
protected virtual ChannelFactory<T> GetFactory<T>(string endpointConfigurationName, string endpointAddress) where T : class
{
lock (_syncRoot)
{
ChannelFactory factory;
if (!_factories.TryGetValue(typeof(T), out factory))
{
factory = CreateFactoryInstance<T>(endpointConfigurationName, endpointAddress);
_factories.Add(typeof(T), factory);
}
return (factory as ChannelFactory<T>);
}
}
private ChannelFactory CreateFactoryInstance<T>(string endpointConfigurationName, string endpointAddress)
{
ChannelFactory factory = null;
if (!string.IsNullOrEmpty(endpointAddress))
{
factory = new ChannelFactory<T>(endpointConfigurationName, new EndpointAddress(endpointAddress));
}
else
{
factory = new ChannelFactory<T>(endpointConfigurationName);
}
factory.Faulted += FactoryFaulted;
factory.Open();
return factory;
}
private void ChannelFaulted(object sender, EventArgs e)
{
IClientChannel channel = (IClientChannel)sender;
try
{
channel.Close();
}
catch
{
channel.Abort();
}
throw new ApplicationException("Exc_ChannelFailure");
}
private void FactoryFaulted(object sender, EventArgs args)
{
ChannelFactory factory = (ChannelFactory)sender;
try
{
factory.Close();
}
catch
{
factory.Abort();
}
Type[] genericArguments = factory.GetType().GetGenericArguments();
if ((genericArguments != null) && (genericArguments.Length == 1))
{
Type key = genericArguments[0];
if (_factories.ContainsKey(key))
{
_factories.Remove(key);
}
}
throw new ApplicationException("Exc_ChannelFactoryFailure");
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
lock (_syncRoot)
{
foreach (Type type in _factories.Keys)
{
ChannelFactory factory = _factories[type];
try
{
factory.Close();
continue;
}
catch
{
factory.Abort();
continue;
}
}
_factories.Clear();
}
}
}
}
Then I define a service invoker:
public interface IServiceInvoker
{
R InvokeService<T, R>(Func<T, R> invokeHandler) where T: class;
}
and an implementation:
public class WCFServiceInvoker : IServiceInvoker
{
private static ChannelFactoryManager _factoryManager = new ChannelFactoryManager();
private static ClientSection _clientSection = ConfigurationManager.GetSection("system.serviceModel/client") as ClientSection;
public R InvokeService<T, R>(Func<T, R> invokeHandler) where T : class
{
var endpointNameAddressPair = GetEndpointNameAddressPair(typeof(T));
T arg = _factoryManager.CreateChannel<T>(endpointNameAddressPair.Key, endpointNameAddressPair.Value);
ICommunicationObject obj2 = (ICommunicationObject)arg;
try
{
return invokeHandler(arg);
}
finally
{
try
{
if (obj2.State != CommunicationState.Faulted)
{
obj2.Close();
}
}
catch
{
obj2.Abort();
}
}
}
private KeyValuePair<string, string> GetEndpointNameAddressPair(Type serviceContractType)
{
var configException = new ConfigurationErrorsException(string.Format("No client endpoint found for type {0}. Please add the section <client><endpoint name=\"myservice\" address=\"http://address/\" binding=\"basicHttpBinding\" contract=\"{0}\"/></client> in the config file.", serviceContractType));
if (((_clientSection == null) || (_clientSection.Endpoints == null)) || (_clientSection.Endpoints.Count < 1))
{
throw configException;
}
foreach (ChannelEndpointElement element in _clientSection.Endpoints)
{
if (element.Contract == serviceContractType.ToString())
{
return new KeyValuePair<string, string>(element.Name, element.Address.AbsoluteUri);
}
}
throw configException;
}
}
Now every time you need to call a WCF service you could use this:
WCFServiceInvoker invoker = new WCFServiceInvoker();
SomeReturnType result = invoker.InvokeService<IMyServiceContract, SomeReturnType>(
proxy => proxy.SomeMethod()
);
This assumes that you've defined a client endpoint for the IMyServiceContract
service contract in the config file:
<client>
<endpoint
name="myservice"
address="http://example.com/"
binding="basicHttpBinding"
contract="IMyServiceContract" />
</client>
Yes, if you want to create something like this - a static class to hold all those ChannelFactory<T>
instances - you definitely have to make sure this class is 100% thread-safe and cannot stumble when accessed concurrently. I haven't used .NET 4's features much yet, so I cannot comment on those specifically - but I would definitely recommend to make this as safe as possible.
As for your second (minor) question: the ChannelFactory itself is a static class - so you cannot really call a .Close()
method on it. If you meant to ask whether or not to call the .Close()
method on the actual IChannel
, then again: yes, try your best to be a good citizen and close those channels if you ever can. If you miss one, .NET will take care of it - but don't just toss your unused channels on the floor and go on - clean up after yourself! :-)
I didn't like the calling construction:
WCFServiceInvoker invoker = new WCFServiceInvoker();
var result = invoker.InvokeService<IClaimsService, ICollection<string>>(proxy => proxy.GetStringClaims());
Also you cannot use the same channel twice.
I've created this solution:
using(var i = Connection<IClaimsService>.Instance)
{
var result = i.Channel.GetStringClaims();
}
Now you can reuse the same channel until the using statement calls the dispose.
The GetChannel method is basicly a ChannelFactory.CreateChannel() with some extra config's I'm using.
You could build some caching for the ChannelFactory's as the other solutions does.
Code for the Connnection class:
public static class Connection<T>
{
public static ChannelHolder Instance
{
get
{
return new ChannelHolder();
}
}
public class ChannelHolder : IDisposable
{
public T Channel { get; set; }
public ChannelHolder()
{
this.Channel = GetChannel();
}
public void Dispose()
{
IChannel connection = null;
try
{
connection = (IChannel)Channel;
connection.Close();
}
catch (Exception)
{
if (connection != null)
{
connection.Abort();
}
}
}
}
}
@NelsonRothermel, yes I went down the road of not using a try catch in the ChannelFactoryManager ChannelFaulted event handler. So ChannelFaulted would become
private void ChannelFaulted(object sender, EventArgs e)
{
IClientChannel channel = (IClientChannel)sender;
channel.Abort();
}
Seems to allow the original exception to bubble up. Also chose not to use channel.close as it seems to throw an exception as the channel is in a faulted state already. FactoryFaulted event handler may have similar issues. Btw @Darin, good bit of code...
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