Touch Screen KeyBoard
I have been working on a touch screen application. I need to know if there exists a ready touch screen keyboard that I can use as a Controller for my application.
I tried using the windows ready keyboard but it is too small for a touch screen.
Process.Start(Environment.GetFolderPath(Environment.SpecialFolder.System) + Path.DirectorySeparatorChar + "osk.exe");
any ideas how to start building one in minimal time will be greatly appreciated....
New Question
I have copied this code from someone and did some modifications to it :
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Windows;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
class Win32
{
[DllImport("user32.dll", EntryPoint = "SetWindowPos")]
public static extern bool SetWindowPos(
int hWnd, // window handle
int hWndInsertAfter, // placement-order handle
int X, // horizontal position
int Y, // vertical position
int cx, // width
int cy, // height
uint uFlags); // window positioning flags
public const int HWND_BOTTOM = 0x0001;
public const int HWND_TOP = 0x0000;
public const int SWP_NOSIZE = 0x0001;
public const int SWP_NOMOVE = 0x0002;
public const int SWP_NOZORDER = 0x0004;
public const int SWP_NOREDRAW = 0x0008;
public const int SWP_NOACTIVATE = 0x0010;
public const int SWP_FRAMECHANGED = 0x0020;
public const int SWP_SHOWWINDOW = 0x0040;
public const int SWP_HIDEWINDOW = 0x0080;
public const int SWP_NOCOPYBITS = 0x0100;
public const int SWP_NOOWNERZORDER = 0x0200;
public const int SWP_NOSENDCHANGING = 0x0400;
}
namespace Keyboard
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
this.KeyText.MouseDoubleClick += new MouseEventHandler(KeyText_MouseDoubleClick);
}
private Process process;
private string getKeyboardText()
{
KeyScreen k = new KeyScreen();
k.ShowDialog();
if (k.DialogResult.ToString().Equals("OK"))
return k.Text1;
else
return null;
}
void KeyText_MouseDoubleClick(object sender, MouseEventArgs e)
{
this.KeyText.Text = getKeyboardText();
}
private void KeyBtn_Click(object sender, EventArgs e)
{
this.showKeypad();
//Process.Start(Environment.GetFolderPath(Environment.SpecialFolder.System) + Path.DirectorySeparatorChar + "osk.exe");
}
private void showKeypad()
{
Process process = new Process();
process.StartInfo.UseShellExecute = false;
process.StartInfo.RedirectStandardOutput = true;
process.StartInfo.RedirectStandardError = true;
process.StartInfo.CreateNoWindow = true;
process.StartInfo.FileName = "c:\\Windows\\system32\\osk.exe";
process.StartInfo.Arguments = "";
process.StartInfo.WorkingDirectory = "c:\\";
process.Start(); // Start Onscreen Keyboard
process.WaitForInputIdle();
Win32.SetWindowPos((int)process.MainWindowHandle,
Win32.HWND_BOTTOM,
300, 300, 1200, 600,
Win32.SWP_SHOWWINDOW | Win32.SWP_NOZORDER);
}
}
}
This works just fine I have a nice keypad (good size for a touch screen), However, i am 开发者_开发问答not familiar with C# and VB at all.... change the Text in a textbox according to the touch screen keyboard I show.
Thanks,
To create your own on screen keyboard you basically need to do the following.
1- Create a windows keyboard application that you can interact with but does not steal the input focus from the current control in which every application you where currently working.
2- The keyboard application should send key presses to the currently active control in response to clicking of buttons in the keyboard application.
The following answer I provided previously provides a simple demonstration of how to do this using WinForms.
C# - Sending keyboard events to (last) selected window
Basically the window is created with the WS_EX_NOACTIVATE style, which prevents the window from becomming active and steeling input focus. Then in response to button clicks it uses SendKeys to send the approriate key press message to the control that has input focus.
The following answer shows how to apply the WS_EX_NOACTIVATE style to a WPF application.
Trying to create a WPF Touch Screen Keyboard Appliaction, Can't get WPF App to Send Keys to another window? Any suggestions?
There are other solutions other than WS_EX_NOACTIVATE, but this is simple and only suffers from a minor presentational glitch when dragging the window arround. Which with some clever message processing can be overcome.
I know this is really, really old but just in case someone else's first thought was also that the built in Windows on screen keyboard is too small (as was also my first thought), you can in fact make it bigger simply by making the window it's in bigger (which you could also do programmatically).
+1 for the question and posting the code though because I'm making one simply because I need one with more direct control over it from my application.
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