WPF Drag & drop from ListBox with SelectionMode Multiple
I've almost got this working apart from one little annoying t开发者_开发知识库hing...
Because the ListBox selection happens on mouse down, if you start the drag with the mouse down when selecting the last item to drag it works fine, but if you select all the items to drag first and then click on the selection to start dragging it, the one you click on gets unselected and left behind after the drag.
Any thoughts on the best way to get around this?
<DockPanel LastChildFill="True">
<ListBox ItemsSource="{Binding SourceItems}"
SelectionMode="Multiple"
PreviewMouseLeftButtonDown="HandleLeftButtonDown"
PreviewMouseLeftButtonUp="HandleLeftButtonUp"
PreviewMouseMove="HandleMouseMove"
MultiSelectListboxDragDrop:ListBoxExtension.SelectedItemsSource="{Binding SelectedItems}"/>
<ListBox ItemsSource="{Binding DestinationItems}"
AllowDrop="True"
Drop="DropOnToDestination"/>
<DockPanel>
...
public partial class Window1
{
private bool clickedOnSourceItem;
public Window1()
{
InitializeComponent();
DataContext = new WindowViewModel();
}
private void DropOnToDestination(object sender, DragEventArgs e)
{
var viewModel = (WindowViewModel)
e.Data.GetData(typeof(WindowViewModel));
viewModel.CopySelectedItems();
}
private void HandleLeftButtonDown(object sender, MouseButtonEventArgs e)
{
var sourceElement = (FrameworkElement)sender;
var hitItem = sourceElement.InputHitTest(e.GetPosition(sourceElement))
as FrameworkElement;
if(hitItem != null)
{
clickedOnSourceItem = true;
}
}
private void HandleLeftButtonUp(object sender, MouseButtonEventArgs e)
{
clickedOnSourceItem = false;
}
private void HandleMouseMove(object sender, MouseEventArgs e)
{
if(clickedOnSourceItem)
{
var sourceItems = (FrameworkElement)sender;
var viewModel = (WindowViewModel)DataContext;
DragDrop.DoDragDrop(sourceItems, viewModel, DragDropEffects.Move);
clickedOnSourceItem = false;
}
}
}
I've found a very simple way to enable Windows Explorer like drag/drop behaviour when having multiple items selected. The solution replaces the common ListBox
with a little derived shim that replaces the ListBoxItem
with a more intelligent version. This way, we can encapsulate the click state at the right level and call into the protected selection machinery of the ListBox
. Here is the relevant class. For a complete example, see my repo on github.
public class ListBoxEx : ListBox
{
protected override DependencyObject GetContainerForItemOverride()
{
return new ListBoxItemEx();
}
class ListBoxItemEx : ListBoxItem
{
private bool _deferSelection = false;
protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e)
{
if (e.ClickCount == 1 && IsSelected)
{
// the user may start a drag by clicking into selected items
// delay destroying the selection to the Up event
_deferSelection = true;
}
else
{
base.OnMouseLeftButtonDown(e);
}
}
protected override void OnMouseLeftButtonUp(MouseButtonEventArgs e)
{
if (_deferSelection)
{
try
{
base.OnMouseLeftButtonDown(e);
}
finally
{
_deferSelection = false;
}
}
base.OnMouseLeftButtonUp(e);
}
protected override void OnMouseLeave(MouseEventArgs e)
{
// abort deferred Down
_deferSelection = false;
base.OnMouseLeave(e);
}
}
}
So...having become the proud owner of a tumbleweed badge, I've got back on to this to try & find a way around it. ;-)
I'm not sure I like the solution so I'm still very much open to any better approaches.
Basically, what I ended up doing is remember what ListBoxItem was last clicked on & then make sure that gets added to the selected items before a drag. This also meant looking at how far the mouse moves before starting a drag - because clicking on a selected item to unselect it could sometimes result in it getting selected again if mouse bounce started a little drag operation.
Finally, I added some hot tracking to the listbox items so, if you mouse down on a selected item it'll get unselected but you still get some feedback to indicate that it will get included in the drag operation.
private void HandleLeftButtonDown(object sender, MouseButtonEventArgs e)
{
var source = (FrameworkElement)sender;
var hitItem = source.InputHitTest(e.GetPosition(source)) as FrameworkElement;
hitListBoxItem = hitItem.FindVisualParent<ListBoxItem>();
origPos = e.GetPosition(null);
}
private void HandleLeftButtonUp(object sender, MouseButtonEventArgs e)
{
hitListBoxItem = null;
}
private void HandleMouseMove(object sender, MouseEventArgs e)
{
if (ShouldStartDrag(e))
{
hitListBoxItem.IsSelected = true;
var sourceItems = (FrameworkElement)sender;
var viewModel = (WindowViewModel)DataContext;
DragDrop.DoDragDrop(sourceItems, viewModel, DragDropEffects.Move);
hitListBoxItem = null;
}
}
private bool ShouldStartDrag(MouseEventArgs e)
{
if (hitListBoxItem == null)
return false;
var curPos = e.GetPosition(null);
return
Math.Abs(curPos.Y-origPos.Y) > SystemParameters.MinimumVerticalDragDistance ||
Math.Abs(curPos.X-origPos.X) > SystemParameters.MinimumHorizontalDragDistance;
}
XAML changes to include hot tracking...
<Style TargetType="ListBoxItem">
<Setter Property="Margin" Value="1"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type ListBoxItem}">
<Grid>
<Border Background="{TemplateBinding Background}" />
<Border Background="#BEFFFFFF" Margin="1">
<Grid>
<Grid.RowDefinitions>
<RowDefinition /><RowDefinition />
</Grid.RowDefinitions>
<Border Margin="1" Grid.Row="0" Background="#57FFFFFF" />
</Grid>
</Border>
<ContentPresenter Margin="8,5" />
</Grid>
<ControlTemplate.Triggers>
<Trigger Property="IsSelected" Value="True">
<Setter Property="Background" Value="PowderBlue" />
</Trigger>
<MultiTrigger>
<MultiTrigger.Conditions>
<Condition Property="IsMouseOver" Value="True" />
<Condition Property="IsSelected" Value="False"/>
</MultiTrigger.Conditions>
<Setter Property="Background" Value="#5FB0E0E6" />
</MultiTrigger>
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
One option would be not to allow ListBox or ListView to remove selected items until MouseLeftButtonUp is triggered. Sample code:
List<object> removedItems = new List<object>();
private void ListBox_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
if (e.RemovedItems.Count > 0)
{
ListBox box = sender as ListBox;
if (removedItems.Contains(e.RemovedItems[0]) == false)
{
foreach (object item in e.RemovedItems)
{
box.SelectedItems.Add(item);
removedItems.Add(item);
}
}
}
}
private void ListBox_MouseLeftButtonUp(object sender, MouseButtonEventArgs e)
{
if (removedItems.Count > 0)
{
ListBox box = sender as ListBox;
foreach (object item in removedItems)
{
box.SelectedItems.Remove(item);
}
removedItems.Clear();
}
}
I'm surprised that the behaviour difference between ListBox and the Windows Explorer has not been taken care of after 4 years across 3 major updates of the .NET framework.
I ran in to this problem back in Silverlight 3. I ended up overriding the mouse down and mouse up event handler to fully simulate the Windows Explorer behaviour.
I don't have the source code any more but the logic should be:
When mouse down
- if the target item is not selected, clear existing selection
- if Ctrl key is down, add target item to selection
- if Shift key is down
- if there is a previously selected item, add all items between target item and previous item to selection
- else only add target item to selection
- if the target item is selected de-select only if Ctrl key is down
When mouse up (on the same item)
- if the target item is selected
- if Ctrl key is down, remove item from selection
- if Shift key is down
- if there is a previously selected item, remove all items between target item and previous item from selection
- else only remove target item from selection
However This should really be Microsoft's job to update the behaviour to be consistent to the operating system and to be more intuitive. I've submitted it as a bug to Microsoft if any body wants to vote for it: http://connect.microsoft.com/VisualStudio/feedback/details/809192/
I had a similar problem. I Started with the basic implementation from https://www.c-sharpcorner.com/uploadfile/dpatra/drag-and-drop-item-in-listbox-in-wpf/ and Modified to something like this:
ListBox dragSource = null;
ObservableCollection<String> dragItems;
private void ListBox_Drop(object sender, DragEventArgs e)
{
ListBox parent = (ListBox)sender;
// check if the Items are from an different source
if(dragSource != parent)
{
// Add and remove the Items of both sources
foreach (var item in dragItems)
{
((ObservableCollection<String>)dragSource.ItemsSource).Remove(item);
((ObservableCollection<String>)parent.ItemsSource).Add(item);
}
}
}
private void ListBox_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
// Check if Modifiers for Selection modes are pressed
if(Keyboard.Modifiers != ModifierKeys.Control && Keyboard.Modifiers != ModifierKeys.Shift)
{
ListBox parent = (ListBox)sender;
dragSource = parent;
object data = GetDataFromListBox(dragSource, e.GetPosition(parent));
dragItems = new ObservableCollection<String>();
for(int i = 0; i < parent.SelectedItems.Count; i++)
{
dragItems.Add(parent.SelectedItems[i] as String);
}
//If the Data is currently selected drop whole selection
if(dragItems.Contains(data as String))
{
DragDrop.DoDragDrop(parent, parent.SelectedItems, DragDropEffects.Move);
}
// The data is not selected, so clear selection and try to drop the current Item
else
{
dragItems.Clear();
dragItems.Add(data as String);
parent.SelectedItems.Clear();
DragDrop.DoDragDrop(parent, data, DragDropEffects.Move);
}
}
}
private static object GetDataFromListBox(ListBox source, Point point)
{
UIElement element = source.InputHitTest(point) as UIElement;
if (element != null)
{
object data = DependencyProperty.UnsetValue;
while (data == DependencyProperty.UnsetValue)
{
data = source.ItemContainerGenerator.ItemFromContainer(element);
if (data == DependencyProperty.UnsetValue)
{
element = VisualTreeHelper.GetParent(element) as UIElement;
}
if (element == source)
{
return null;
}
}
if (data != DependencyProperty.UnsetValue)
{
return data;
}
}
return null;
}
Hope this helps anyone to sumples across this Thread
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