How to use Multithreading, locks, Socket Programming
For last 48 hours, I have been trying to understand Multithreading
and Socket Programming
. I tried to implement socket programming and had success when not using multithreading. I am new to both of the topics and have raised 2-3 question on stack itself needing help on the same.
After googling a lot I found an article that explains Socket Programming
and Multithreading
, but I still have a lot of doubts in this article and got stuck at Figure 5
in the article.
private void AcceptConnections()
{
while (true)
{
// Accept a connection
Socket socket = _serverSocket.Accept();
ConnectionInfo connection = new ConnectionInfo();
connection.Socket = socket;
// Create the thread for the receives.
connection.Thread = new Thread(ProcessConnection);
connection.Thread.IsBackground = true;
connection.Thread.Start(connection);
// Store the socket
lock (_connections) _connections.Add(connection);
}
}
In the very last line you can see a lock
has been taken and 3-4 lines above a delegate ProcessConnection
is bound.
At this point, I am not clear how this lock is working. What is happening behind the scenes when the lock has taken? Why did the author use lock here? What would have happened if no lock was taken? How does the thread ProcessConnection work? What things are happening simultaneously?
I got confused with all these questions
I know there is a list of questions here, but it would be a great help if you could assi开发者_Python百科st me in understanding the methodology of working with multithreading.
connection.Thread.Start(connection)
starts a new thread with a call to ProcessConnection
, passing connection
as the state
argument. Execution in the current thread continues immediately with the next line while ProcessConnection
is executed in the new thread.
ProcessConnection
gets the Socket
object from the ConnectionInfo
object passed to it by AcceptConnections
and waits to receive data from the socket. When it receives data, it loops through all of the other ConnectionInfo
objects in the connections
collection and sends this data to each of them in sequence.
So what's running concurrently here? Well, we have the initial thread (call it Thread 0) executing AcceptConnections
in an endless loop. And then for each socket connection that we've accepted, we have a thread executing ProcessConnection
.
The locks are needed because ProcessConnection
uses foreach
to loop through the known connections to send them data. If Thread 0 were to add a new connection to the collection while the collection is being enumerated in the foreach
, an InvalidOperationException
would be thrown in ProcessConnection
.
The lock
does prevent the concurrency issue in this case, but it also causes a potential performance problem. It doesn't only prevent AcceptConnections
from modifying the collection while ProcessConnection
is enumerating it. It also prevents any two threads executing ProcessConnection
from enumerating the collection at the same time. A better choice in this case would be a ReaderWriterLockSlim
which would allow multiple threads to read the collection concurrently.
I'm assuming _connections
is a List<ConnectionInfo>
: Lists are not threadsafe, and this thread adds items to that list. If another thread would be removing an item at the same time, the results would be unpredictable. So you have to make sure no other process can access it, using a lock.
connection.Thread.Start(connection);
starts a new Thread that will start immediately or some time soon. The current thread (the code you're seeing here) will not have any control over it. This new thread is provided with a ConnectionInfo
object though, so it will know on what socket to perform tasks on. While the current thread keeps listening to new clients, the ProcessConnection
function will handle the recently accepted client.
In C#, and I think in CLR in general, every object might have a monitor associated with it. Here _connections
is a collection that is possibly shared with the threads started from this very function (they probably remove connections from the collection when they are done). Collections in C# are not synchronized by default, you have to do it explicitly, thus the lock(_connections)
statement to prevent races on the collection.
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