In C# (or in C# with WPF), how would I build a checkbox at run time?
In C# (or in C# with WPF), how would I build a checkbox at run time? I would I be able to query the check box to see if the user clicked on it?
In other words, suppose I have a "grid" on which I want to have displayed some checkboxes. But I do not know how many checkboxes to display. I suppose I could (in WPF) fill the grid with checkboxes at design time and mark them as hidden (or vis开发者_如何学编程ibly == false) and then show them at run time. But I was hoping there was a more elegant way to do this.
There are several ways to do this in WPF. A quick and dirty approach would be to do something like this:
<StackPanel x:Name="CheckBoxes" />
Then in your code behind do:
for (int i=0; i < 10; i++) {
this.CheckBoxes.Children.Add(new CheckBox());
}
But while at first glance it looks simple, this makes it somewhat of a pain to work with in the long run. Instead, a better solution would be to have a class that has a boolean property such as:
// this should really implement INotifyPropertyChanged but
// we'll ignore that for now...
public class SelectableThing {
public bool IsSelected {
get;
set;
}
public string Description {
get;
set;
}
}
Then in your XAML, you would have a bindable control such as ItemsControl:
<ItemsControl x:Name="CheckBoxes">
<ItemsControl.ItemTemplate>
<DataTemplate>
<CheckBox IsChecked="{Binding IsSelected, Mode=TwoWay}"
Content="{Binding Description}" />
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
Then in your code behind you could create a collection of these SelectableThing's and set them as the ItemsSource.
private SelectableThing[] things;
// where you do this is up to you really
private void Window_Load(object sender, RoutedEventArgs e) {
things = new SelectableThing[] {
new SelectableThing("First Thing"),
new SelectableThing("Second Thing"),
new SelectableThing("Third Thing")
};
CheckBoxes.ItemsSource = things;
}
In an event handler or something like that, eventually a method that gets called, you could do this. Let's say your Canvas is called myCanvas
.
var cb = new CheckBox { //... set the properties, e.g.:
Checked = true, Content = "Check me" };
// do whatever you like to do with your newly created CheckBox
myCanvas.Children.Add(cb);
Hope this helps; of course you can do this inside a loop. If you need to hold a specific set of references to the created CheckBoxes be aware of that or use the Tag Property to identify these special CheckBoxes. Also, you could check myCanvas.Children
for CheckBoxes.
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