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Should a managed class that wraps a DirectSound interface be IDisposable?

I'm writing a managed wrapper around DirectSound. (It's a simple partial wrapper that solves my specific problem and nothing more. Don't tell me about NAudio or whateve开发者_如何转开发r.) Should a managed class that wraps IDirectSound8 be IDisposable and why? Same question about IDirectSoundBuffer8.


Technically: yes. Practically: no. IDirectSound8 is a COM interface, they are very conveniently wrapped in .NET with a interop library. An RCW. That RCW manages the reference counts on the underlying COM coclass object. An RCW does not implement IDisposable, even though it very much hangs on to an unmanaged resource.

The reason it doesn't is because it is almost impossible to implement IDisposable correctly. A COM coclass implements multiple interfaces, creating one adds to the reference count. You would have to be 100% sure that all of those interface pointers are no longer in use before a dispose would be safe. That's very hard to do, those pointers get created in unexpected ways. Like using an indexed property of one of the interfaces, the intermediate interface pointer is never visible in your code.

This is not a real problem, the garbage collector takes care of the reference counts, the finalizer gets the job done. It is just that it takes a bit longer for the object to be released. Standard GC behavior. Unfortunately out-of-process COM servers have observable side-effects, programmers tend to get annoyed when the process doesn't disappear from the TaskMgr processes list at the instant their code stops using the interfaces. Many, many "Excel/Word doesn't quit" questions here and at the forums.

If you want to implement it anyway then you can do so by calling Marshal.FinalReleaseComObject() in your Dispose() implementation. Just beware of the significantly increased risk for failure, getting that call wrong produces very hard to diagnose failure. Not quite unlike deleting an object in native code and still having a pointer to it. If it is actually a "heavy" object that must be released instantly then GC.Collect() + GC.WaitForPendingFinalizers() gets the job done too with much less risk of getting it wrong. With side-effects of course.

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