Quartz 2D: draw from a CGContext to another CGContext
I开发者_如何学C have a CGBitmapContext (bitmapContext) and I would like to draw some rectangle part (rect) of it to the current CGContext (context).
Right now I do that way:
CGContextRef context = UIGraphicsGetCurrentContext();
CGImageRef cgImage = CGBitmapContextCreateImage(bitmapContext);
CGContextClipToRect(context, rect);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), cgImage);
CGImageRelease(cgImage);
Is it optimal? What is the best way to do it?
The alternative seems to be to create a sub-image, which I can only imagine to be less optimal.
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