What Design Patterns do you implement in common Delphi programming? [closed]
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Improve this questionWhat Design Patterns do you implement in common Delphi programming? What patterns are easier to adapt in Delphi programming? (Every language is excellent in different fields, so what patterns are likely to be very strong structures when using Delphi?)
I would be glad, if you could tell about some changes in design patterns for Delphi 2009 / 2010 (since those support generics, and RTTI in 2010).
There are many articles out there in the wild Internet, but they doesn't discuss the everyday usability and changes in patterns. (Most of them just discuss changes in language specifics, architecture).
Only a minority of the Delphi developers knows that every Delphi developer uses a Factory pattern (delphi.about.com has an example in "regular" Delphi), but then implemented using virtual Create constructors.
So: time to shed some light on that :-)
Virtual constructors are to classes like virtual methods are like object instances.
The whole idea of the factory pattern is that you decouple the logic that determines what kind (in this case "class") of thing (in this case "object instance") to create from the actual creation.
It works like this using virtual Create constructors:
TComponent has a virtual Create constructor so, which can be overridden by any descending class:
type
TComponent = class(TPersistent, ...)
constructor Create(AOwner: TComponent); virtual;
...
end;
For instance the TDirectoryListBox.Create constructor overrides it:
type
TDirectoryListBox = class(...)
constructor Create(AOwner: TComponent); override;
...
end;
You can store a class reference (the class analogy to an object instance reference) in a variable of type 'class type'. For component classes, there is a predefined type TComponentClass in the Classes unit:
type
TComponentClass = class of TComponent;
When you have a variable (or parameter) of type TComponentClass, you can do polymorphic construction, which is very very similar to the factory pattern:
var
ClassToCreate: TComponentClass;
...
procedure SomeMethodInSomeUnit;
begin
ClassToCreate := TButton;
end;
...
procedure AnotherMethodInAnotherUnit;
var
CreatedComponent: TComponent;
begin
CreatedComponent := ClassToCreate.Create(Application);
...
end;
The Delphi RTL uses this for instance here:
Result := TComponentClass(FindClass(ReadStr)).Create(nil);
and here:
// create another instance of this kind of grid
SubGrid := TCustomDBGrid(TComponentClass(Self.ClassType).Create(Self));
The first use in the Delphi RTL is how the whole creation process works of forms, datamodules, frames and components that are being read from a DFM file.
The form (datamodule/frame/...) classes actually have a (published) list of components that are on the form (datamodule/frame/...). That list includes for each component the instance name and the class reference. When reading the DFM files, the Delphi RTL then:
- finds about the components instance name,
- uses that name to find the underlying class reference,
- then uses the class reference to dynamically create the correct object
A regular Delphi developer usually never sees that happen, but without it, the whole Delphi RAD experience would not exist.
Allen Bauer (the Chief Scientist at Embarcadero), wrote a short blog article about this topic as well. There is also a SO question about where virtual constructors are being used.
Let me know if that was enough light on the virtual Create constructor topic :-)
--jeroen
You can find an excellent article by Marco Cantu on the equivalence of GOF patterns and Delphi idioms. I remember attending his Borcon session on the subject, it was excellent.
One main idea to remember is that design patterns are needed to supplement shortcomings of the language/framework. And if you have a native idiom, you don't need to reinvent the wheel and implement the whole GOF shebang, just learn to recognize it and name it (as Jeroen did with his superb explanation on the Factory).
I use frequently following patterns:
- Command
- Visitor
- Table Data Gateway
- Observer
- Adapter
- Singleton (with many care!)
- Abstract Factory
- Factory Method
- State
- Dependency Injection in all of his form
- Facade
- Service Locator
- Separated Interface
I frequently uses the following patterns:
- Observer in MVC
- Singlton
- Template Method
- State
Non-OOP programming (some call it Structured programming) is very common with Delphi programmers. It is very simple: You create a function that does something, and it is not related to a record/object-like data structure. Example: IntToStr()
Delphi does this very well, because encapsulation is delivered using interface/implementation sections, and because the resulting machine code is extremely efficient. When compiling, it also supports optimizations for that, for instance, if you have a typed constant in your interface section, and the program is fully compiled - if you then change the value of that constant, the unit is not recompiled, only the constant changes. This is not really necessary in a daily work, but it is an example of how Delphi works.
An ordinary Unit
behaves like a singleton. You can't use OOP-techniques like inheritance and polymorfism though, but that might be a good thing :)
I generally think that Delphi makes it too easy to avoid sound oop design. That is nice for RAD, but you need to know which pitfalls to avoid if you want a flixible and maintainable code. Eg the public visibility for the components you add to the forms, the global Form1 variable of type TForm1 (instead of manually managed lifetime and a base class as type) and the lack of seperation between GUI and business logic. Just to mention some issues.
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