Android drawing cache
Please explain how does the drawing cache work in Android. I'm implementing a custom View subclass. I want my drawing to be cached by the system. In the View co开发者_如何学JAVAnstructor, I call
setDrawingCacheEnabled(true);
Then in the draw(Canvas c), I do:
Bitmap cac = getDrawingCache();
if(cac != null)
{
c.drawBitmap(cac, 0, 0, new Paint());
return;
}
Yet the getDrawingCache()
returns null to me. My draw()
is not called neither from setDrawingCacheEnabled()
, nor from getDrawingCache()
. Please, what am I doing wrong?
There's a hard limit on drawing cache size, available via the ViewConfiguration class.. My view is larger than allowed for caching.
FYI, the sources of the View class are available via the SDK Manager for some (not all) Android versions.
Hopefully this explains it.
public class YourCustomView extends View {
private String mSomeProperty;
public YourCustomView(Context context) {
super(context);
}
public YourCustomView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public YourCustomView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public void setSomeProperty(String value) {
mSomeProperty = value;
setDrawingCacheEnabled(false); // clear the cache here
invalidate();
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// specific draw logic here
setDrawingCacheEnabled(true); // cache
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
...
}
}
Example code explained.
- In the setSomeProperty() method call setDrawingCacheEnabled(false) to clear the cache and force a redraw by calling invalidate().
- Call setDrawingCacheEnabled(true) in the onDraw method after drawing to the canvas.
- Optionally place a log statement in the onDraw method to confirm it is only called once each time you call the setSomeProperty() method. Be sure to remove the log call once confirmed as this will become a performance issue.
精彩评论