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OpenGL 3 equivalent of GLUTesselator?

I was wondering, since things like display lists are now deprecated开发者_如何转开发, I'm thinking the GLU polygon tesselator is probably also deprecated. What is the new and correct way of creating concave or complex polygons and complying with the new GL 3 standard? Thanks.


GLUT is not and was never a part of OpenGL.

If you need this functionality then use another library that provides it and can use VBOs or write it yourself.

Starting with OpenGL 4 there is also hardware tesselation support.

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