rotate an image aroound a point
I have an image which is of rectangular dimension, eg 30 x 60 pixels I want to rotate this image around the bottom center of the image, i.e i want to set the pivot in the above example as (15, 60 )pixel.
I am using a drawble and matrix to get this done, whatever i try i always end up rotating around center of the image.
Code is :
Bitmap bitmapOrg = BitmapFactory.decodeFile("/sdcard/DCIM/2010-06-01_15-32-42_821.jpg");
// float angle = (angle + 10.0f)%360.0f; if(null !=bitmapOrg) {
int width = bitmapOrg.getWidth();
int height = bitmapOrg.getHeight();
int newWidth = 15;
int newHeight = 15;
// calculate the scale - in this case = 0.4f
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
/* Canvas c = new Canvas(bitmapOrg); float px = ; float py; c.rotate(angle, px, py)*/
// createa matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
// rotate the Bitmap
// matrix.postRotate(45);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0,
width, height, matrix, true);
// make a Drawable from Bitmap to allow to set the BitMap
// to the ImageView, ImageButton or what ever
BitmapDraw开发者_Go百科able bmd = new BitmapDrawable(resizedBitmap);
ImageView imageView = new ImageView(this);
// set the Drawable on the ImageView
imageView.setImageDrawable(bmd);
// center the Image
imageView.setScaleType(ScaleType.CENTER);
// imageView.layout(100, 300, 0, 0); // linLayout.addView(imageView);
// add ImageView to the Layout
linLayout.addView(imageView,
new AbsoluteLayout.LayoutParams(
LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT, 10, 30
)
);
can anyone let me know how to get this rectified?
Are you translating to the point you want to rotate around before doing the rotation?
Check out this resource: http://blogs.sonyericsson.com/developerworld/2010/05/31/android-tutorial-making-your-own-3d-list-part-2/
yes with the help of matrix you can rotate the images. After calling RotateBitmap() you can get the bitmap at any time using getBitmap().
public class RotateBitmap {
public static final String TAG = "RotateBitmap";
private Bitmap mBitmap;
private int mRotation;
private int mWidth;
private int mHeight;
private int mBitmapWidth;
private int mBitmapHeight;
public RotateBitmap( Bitmap bitmap, int rotation )
{
mRotation = rotation % 360;
setBitmap( bitmap );
}
public void setRotation( int rotation )
{
mRotation = rotation;
invalidate();
}
public int getRotation()
{
return mRotation % 360;
}
public Bitmap getBitmap()
{
return mBitmap;
}
public void setBitmap( Bitmap bitmap )
{
mBitmap = bitmap;
if ( mBitmap != null ) {
mBitmapWidth = bitmap.getWidth();
mBitmapHeight = bitmap.getHeight();
invalidate();
}
}
private void invalidate()
{
Matrix matrix = new Matrix();
int cx = mBitmapWidth / 2;
int cy = mBitmapHeight / 2;
matrix.preTranslate( -cx, -cy );
matrix.postRotate( mRotation );
matrix.postTranslate( cx, cx );
RectF rect = new RectF( 0, 0, mBitmapWidth, mBitmapHeight );
matrix.mapRect( rect );
mWidth = (int)rect.width();
mHeight = (int)rect.height();
}
public Matrix getRotateMatrix()
{
Matrix matrix = new Matrix();
if ( mRotation != 0 ) {
int cx = mBitmapWidth / 2;
int cy = mBitmapHeight / 2;
matrix.preTranslate( -cx, -cy );
matrix.postRotate( mRotation );
matrix.postTranslate( mWidth / 2, mHeight / 2 );
}
return matrix;
}
public int getHeight()
{
return mHeight;
}
public int getWidth()
{
return mWidth;
}
public void recycle()
{
if ( mBitmap != null ) {
mBitmap.recycle();
mBitmap = null;
}
}
}
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