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Reasons to use Static functions and variables in C

I wonder about the use of the static keyword as scope limiting for variables in a file, in C.

The standard way to build a C program as I see it is to:

  • have a bunch of c files defining functions and variables, possibly scope limited with static.
  • have a bunch of h files declaring the functions and possibly variables of the corresponding c file, for other c files to use. Private functions and variables are not published in the h file.
  • every c file is开发者_高级运维 compiled separately to an o file.
  • all o files are linked together to an application file.

I see two reasons for declaring a gobal as static, if the variable is not published in the h file anyway:

  • one is for readability. Inform future readers including myself that a variable is not accessed in any other file.
  • the second is to prevent another c file from redeclaring the variable as extern. I suppose that the linker would dislike a variable being both extern and static. (I dislike the idea of a file redeclaring a variable owned by someone else as extern, is it ok practice?)

Any other reason?

Same goes for static functions. If the prototype is not published in the h file, other files may not use the function anyway, so why define it static at all? I can see the same two reasons, but no more.


When you talk about informing other readers, consider the compiler itself as a reader. If a variable is declared static, that can affect the degree to which optimizations kick in.

Redefining a static variable as extern is impossible, but the compiler will (as usual) give you enough rope to hang yourself.

If I write static int foo; in one file and int foo; in another, they are considered different variables, despite having the same name and type - the compiler will not complain but you will probably get very confused later trying to read and/or debug the code. (If I write extern int foo; in the second case, that will fail to link unless I declare a non-static int foo; somewhere else.)

Global variables rarely appear in header files, but when they do they should be declared extern. If not, depending on your compiler, you risk that every source file which includes that header will declare its own copy of the variable: at best this will cause a link failure (multiply-defined symbol) and at worst several confusing cases of overshadowing.


By declaring a variable static on file level (static within function has a different meaning) you forbid other units to access it, e.g. if you try to the variable use inside another unit (declared with extern), linker won't find this symbol.


When you declare a static function the call to the function is a "near call" and in theory it performs better than a "far call". You can google for more information. This is what I found with a simple google search.


If a global variable is declared static, the compiler can sometimes make better optimizations than if it were not. Because the compiler knows that the variable cannot be accessed from other source files, it can make better deductions about what your code is doing (such as "this function does not modify this variable"), which can sometimes cause it to generate faster code. Very few compilers/linkers can make these sorts of optimizations across different translation units.


If you declare a variable foo in file a.c without making it static, and a variable foo in file b.c without making it static, both are automatically extern which means the linker may complain if you initialise both, and assign the same memory location if it doesn't complain. Expect fun debugging your code.

If you write a function foo () in file a.c without making it static, and a function foo () in file b.c without making it static, the linker may complain, but if it doesn't, all calls to foo () will call the same function. Expect fun debugging your code.


My favorite usage of static is being able to store methods that I wont have to Inject or create an object to use, the way I see it is, Private Static Methods are always useful, where public static you have to put some more time in thinking of what it is your doing to avoid what crazyscot defined as, getting your self too much rope and accidentally hanging ones self!

I like to keep a folder for Helper classes for most of my projects that mainly consist of static methods to do things quickly and efficiently on the fly, no objects needed!

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