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A simple way to implement pathfinding using bullet physics - iPhone SDK [closed]

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I have bullet physics set up and working on the iPhone but now I want to implement some sort of path finding with it.

The problem is I have no idea where to start, the level is pretty simple just a lot of pillars that I want the 'bad guys' to navigate around to get to the player character.

Do you have any suggestions or are there any tutorials you recom开发者_运维问答mend for pathfinding using this on the iPhone?


You can use A* (and optionally OpenSteer).

  • A* for ObjC: http://bravobug.com/news/?p=118
  • OpenSteer http://opensteer.sourceforge.net/
  • XNA sample http://www.stevecavanagh.com/portfolio/12/opensteer-plugins
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