Implementing a customized drawable in Android
I was trying to get hold of 2D graphics in Android. As开发者_如何学JAVA a example i want to implement a custom drawable and show it in my Activity
I have defined a customized drawable by extending from Android drawable as mentioned below
class myDrawable extends Drawable {
private static final String TAG = myDrawable.class.getSimpleName();
private ColorFilter cf;
@Override
public void draw(Canvas canvas) {
//First you define a colour for the outline of your rectangle
Paint rectanglePaint = new Paint();
rectanglePaint.setARGB(255, 255, 0, 0);
rectanglePaint.setStrokeWidth(2);
rectanglePaint.setStyle(Style.FILL);
//Then create yourself a Rectangle
RectF rectangle = new RectF(15.0f, 50.0f, 55.0f, 75.0f); //in pixels
Log.d(TAG,"On Draw method");
// TODO Auto-generated method stub
Paint paintHandl = new Paint();
// paintHandl.setColor(0xaabbcc);
paintHandl.setARGB(125, 234, 213, 34 );
RectF rectObj = new RectF(5,5,25,25);
canvas.drawRoundRect(rectangle, 0.5f, 0.5f, rectanglePaint);
}
@Override
public int getOpacity() {
// TODO Auto-generated method stub
return 100;
}
@Override
public void setAlpha(int alpha) {
// TODO Auto-generated method stub
}
@Override
public void setColorFilter(ColorFilter cf) {
// TODO Auto-generated method stub
this.cf = cf;
}
}
I am trying to get this displayed in my activity, as shown below
public class custDrawable extends Activity {
/** Called when the activity is first created. */
LinearLayout layObj = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
layObj = (LinearLayout) findViewById(R.id.parentLay);
ImageView imageView = (ImageView) findViewById(R.id.icon2);
myDrawable myDrawObj = new myDrawable();
imageView.setImageDrawable(myDrawObj);
imageView.invalidate();
// layObj.addView(myDrawObj, params);
}
}
But when i run the app i see no rectangle on the activity, can anyone help me out? Where am i going wrong?
Your problem is in the getOpacity()
method. 100 is not a valid value. You should use a PixelFormat value. Also, you should create your RectF
and Paint
in the constructor and then just adjust the values in draw()
so you don't create so many objects that need garbage collected. Like this:
public class Square extends Drawable
{
private final Paint mPaint;
private final RectF mRect;
public Square()
{
mPaint = new Paint();
mRect = new RectF();
}
@Override
public void draw(Canvas canvas)
{
// Set the correct values in the Paint
mPaint.setARGB(255, 255, 0, 0);
mPaint.setStrokeWidth(2);
mPaint.setStyle(Style.FILL);
// Adjust the rect
mRect.left = 15.0f;
mRect.top = 50.0f;
mRect.right = 55.0f;
mRect.bottom = 75.0f;
// Draw it
canvas.drawRoundRect(mRect, 0.5f, 0.5f, mPaint);
}
@Override
public int getOpacity()
{
return PixelFormat.OPAQUE;
}
@Override
public void setAlpha(int arg0)
{
}
@Override
public void setColorFilter(ColorFilter arg0)
{
}
}
You may have to implement other overrides like getIntrinsicWidth
and getIntrinsicHeight
. One way to tell is that you set your layout_width and layout_height
to some constant (layout_width="42dip"
layout_height="42dip"
in XML or setting your layoutParams
to some value if you are using Java layouts). Some View
types handle not having getIntrinsic*
implemented than others, so try them! This includes a straight View
.
You can try returning -1 if there's no specific width or height.
Hard to tell if the issue ever got resolved, but I got here via Google trying to help myself remember the details of making a custom Drawable
, plus I want to help people avoid this: http://xkcd.com/979/
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