Why are nanosleep() and usleep() too slow?
I have a program that generates packets to send to a receiver. I need an efficient method of introducing a small delay between the sending of each packet so as not to overrun the re开发者_JAVA百科ceiver. I've tried usleep() and nanosleep() but they seem to be too slow. I've implemented a busy wait loop and had more success, but it's not the most efficient method, I know. I'm interested in anyone's experiences in trying to do what I'm doing. Do others find usleep() and nanosleep() to function well for this type of application?
Thanks,
Danny Llewallyn
The behaviour of the sleep functions for very small intervals is heavily dependent on the kernel version and configuration.
If you have a "tickless" kernel (CONFIG_NO_HZ
) and high resolution timers, then you can expect the sleeps to be quite close to what you ask for.
Otherwise, you'll generally end up sleeping at the granularity of the timer interrupt. The timer interrupt interval is configurable (CONFIG_HZ
) - 10ms, 4ms, 3.3ms and 1ms are the common choices.
Assuming that the higher level approaches other commenters have mentioned are not available to you, then a common approach in embedded/microcontroller land is to create a NOP-loop of the required length.
A NOP operation takes one CPU cycle and in an embedded environment you typically know exactly what clock speed your processor is running at so you can just use a simple for-loop conatining _NOP()
or if only a very short delay is required then don't bother with a loop, just add in the required number of nops.
regTX = 0xFF; // Transmit FF on special register
// Wait three clock cycles
_NOP();
_NOP();
_NOP();
regTX = 0x00; // Transmit 00
This seems like a bad design. Ideally the receiver would queue any extra data it receives , and then do its message processing separate thread. In that way, it can handle bursts of data without relying on the sender to throttle its requests.
But perhaps such an approach is not practical if (for example) you do not have control of the receiver's code, or if this is an embedded application.
I can speak for Solaris here, in that it uses an OS timer to wake up sleep calls. By default the minimum wait time will be 10ms, regardless of what you specify in your usleep
. However, you can use the parameters hires_tick = 1
(1ms wakeups) and hires_hz =
in the /etc/system
configuration file to increase the frequency of timer wake up calls.
Instead of doing things at the packet level, where you need to worry about such things as overrunning the reciever. Why not use a TCP stream to transmit the data? Let TCP handle things like flow rate control and packet retransmission.
If you've already got a lot invested in the packetized approach, you can always use a layer on top of TCP to extract the original packets of data from the TCP stream and feed these into your existing functions.
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